Hiển thị các bài đăng có nhãn ptd2. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn ptd2. Hiển thị tất cả bài đăng

Thứ Hai, 17 tháng 12, 2012

Weekly Update: Shiny Chimchar out now! Bringing the towns to life!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Ho ho ho! Santa Sam here bring you the gifts this holiday season! Today I released v1.28 of PTD2 and it includes the much anticipated Shiny Chimchar Mystery Gift!

Holidays
As many of you know the holidays can be extremely busy for everybody. I think one of the biggest challenges a person can deal with when making games is the balance of work and life. For a lot of developers work is their life but this can be a dangerous thing. For me personally I value loved ones a lot and I always try to give them priority when it comes to my time but the reality is that it is you guys that really make paying the bills possible so I value you too. Without you guys I wouldn't be able to do what I love as a living and for that you guys will always have my thanks.

This Week's Mystery Gift
I'll be bringing the same poll as last week back to decide the type of the next mystery gift, and then I will do a poll as to which specific pokemon from that type it will be. Go ahead and vote to decide the next mystery gift.

Bringing the towns to life!
This week I want to focus on the towns and cities of the game. I want to add violet city along with the bellsprout/onix trade and a harder rematch with Falkner that will be optional. Also Cherrygrove City will finally be restored and the people will be back in their houses. Maybe even a flower shop!

Creature Universe TD
Creature Universe is progressing nicely in the concept stage. As far as the game itself I'm still prototyping things so it's far from a release but I hope early next year we can start releasing something. These past weeks we have been trying to finalize names for the creatures we have revealed along with finalizing their colors. I'm also designing the first few levels of the game. The game will have at least 100 different creatures and over 40 different levels to play.


    Alpha v1.29.1 is now released! 
    • Mystery Gift  - Mystery Gift will be out on by Monday!
      • Server Code
      • Game Graphic
      • Game Link
      • Blog Links
    • New Pokemon  Oshawott!
      • New Ability
        • Shell Armor
      • New Attacks
        • Water Sport
      • Graphics
      • Stats
      • Move List
      • Evolution Info
      • Evolutions (2)
      • Breeding Center
      • Trading Center
    • Fixed Mud Sport to lower Electric damage by 67% instead of 33%
    • Item Store
      • PokeCenter Page
    • First Badge is now properly given out
    • Violet City - Why are all the cities empty?! 
      • Map Graphic
      • City Music
      • Onix Trade
      • Falkner Rematch
    • New Pokemon - Onix
      • Added to Breeding Center
      • Added to Trading Center
      Everything below is postponed for future updates! Not enough time this week.
        • Story Level (0%)
        • Cherrygrove City (0%)
          • Flower Shop (0%)
        • Change the Zapdos Fight to be a more appropriate difficulty (0%)
          • Day of the Week Spooky Event (0%)- For Tuesdays
          • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
          • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
          • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
          • Top Searchers/Top Request/Latest Trades (0%) 
          • Harden Sound Still plays while Sound FX set to 0 (0%)
           That's all I have for you guys this week, as always let me know what you think on the comments below. Happy Holidays!

            Thứ Hai, 10 tháng 12, 2012

            Getting back on track! Keeping it simple!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Welcome! Last week there was no update, I got really busy with College Final Exams and taking some Engagement photos. So this week I'm getting back on track!

            Instead of packing this week up with more things to do I will keep it simple so I can finish everything in the list. We already have the Mystery Gift set up which is Shiny Chimchar! Somebody ask if this was a good idea since I regretted having the Shiny Charmander gift. The difference here is that a lot of people payed to get Shiny Charmander before it was a gift so it was a mistake to add it after people had bought it. Chimchar is not available to purchase so it's not a problem adding him to players that are playing now.

            Creature Universe
            I've had some moments to think about Creature Universe. Whenever I think of a new project, for example PTD2, I think what changes in gameplay I can bring to the new game to make it more interesting or different. That is the stage that we are in with Creature Universe. I'm putting together some prototypes with different gameplay ideas and then playing with them, sending them to Dan and then we talk about what works and what doesn't work. The graphics in the prototype are extremely basic so we can focus on the gameplay and not the look. So making changes comes really easy. What you end up learning is that a lot of ideas sound great on paper but don't work as good when you actually play with it in the game. You also don't want to lose what made the game great just to put in new ideas. It is a tricky balance that all game developers must learn.

            Pokemon Tower Defense Fan Film: Episode 5!
            Joel has been working extra hard to get the next episode out. I saw it and it looks great! Check it out!



            Alpha v1.27.1 Released!
            • Added Experience Points to the Checkpoint in 1v1 mode
            • Breeding Feature - Out now! Note: Getting moves from parents is not implemented yet.
            • Added Igglybuff to the game - Obtainable by breeding.
              • New Attacks
                • Charm
                • Sweet Kiss
              • Stats
              • Move List
              • Evolution Info
              • Graphics
                • Normal
                • Shiny
                • Shadow
              • Add to Breeding Center
                • Add to proper Egg Group
                • Add to proper Family
              • Add to Trading Center 
                • Add to Search List
                • Add to Request List

              Thanks for coming by and checking us out! Keep checking back to see how we are progressing during the week! As always let me know what you think!

              Thứ Ba, 4 tháng 12, 2012

              Final Exam Week! Air Starter revealed for Creature Universe! Let's get this done!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome to another week here at Sam and Dan Games. Up and coming indie developers,  learning new things everyday, coding, having team meetings, dealing with sales, dealing with bugs, answering user feedback and more! Good times! Lots of hard work and dedication!

              Final Exams Week
              Like many of you, this week is my final exam week at college. This means more time studying and less time being able to work on an update. For that reason instead of adding new things to the list I will only work on what is in the list and get breeding and the item store up plus fix some bugs like the checkpoint in 1v1 mode not giving you the experience points. If I have extra time I would like to increase the soft cap some more and add new moves but no promises. Also like every week there will be a new mystery gift!

              Mystery Gift
              So far we have had an Ice, Dark, Fighting, Ghost, Electric, Flying and Legendary pokemon in the mystery gift. So first let's figure out which type we want then we can figure out which pokemon we want from that type. Let's make this happen!

              My friends do stuff!
              Joel did a cool comic showcasing real life pokemon evolution check it out! http://joelsamcomic.blogspot.com/

              Gym Battle Feedback!
              So the gym level has been out for a bit and it had some interesting mechanics. I would love to know what you guys thought about the level. What is too hard to understand? Too easy? What did you like of it? What did you hate? All this information will help me when thinking of future levels.

              Help me squash some bugs!
              A lot of you can't seem to get the game to load while a whole bunch of you can. This is really weird as I've always been able to load the game. What I'm thinking is that this isn't a programming bug at all and more like something happening on the server. What I need is information! First if you have never been able to load ptd2, what browser are you using, did you clear your cache, what country are you accessing the game from, what website are you trying to access it from, what day of the week have you tried to load the game? If you had trouble but can now load it, did you do anything specific to make it load?  My guess is that some people might be timing out with our server.

              Another bug is the one when your pokemon get the moves of another pokemon. I need information as to what you did when this happened and can you replicate the bug and how.

              With this information I will be able to better solve these issues and make everything better for everybody!

              Creature Universe - Air Starter!
              When I first thought of making my own original creatures for my next game I really wanted to take the things that you would expect and flip them on their head. The Air starter is a great example of this! Let's check them out! Here what Bill, one of our artist, sent us as a concept and then the colored version. Keep in mind that the names and descriptions where made by Bill and aren't necessarily final!
              Bill's concept image (not final names or descriptions)
              Colored versions by Bill (not final colors)

              Thanks guys for all the support! As always let me know what you think! Keep checking back to see how I'm progressing in the game!

              Thứ Hai, 19 tháng 11, 2012

              SnD Weekly: Happy Thanksgiving! First Gym Level, PTD Fan Film 4!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Happy Thanksgiving week everyone! Last week we successfully got some work done that had been backed up for a bit. Got the Daily Activity out, Researcher, Pokedex, Saving your storage's position. There are still some left to add but I can safely say that we can move forward with the next story level.

              Mystery Gift
              Last week we all decided we wanted Electric type as the Mystery Gift, but this week in honor of the flightless Turkey we will have a flying bird Mystery Gift. I picked some from different generations, vote on the one you want! Like Shinx, this one will be shiny and restricted to one use.

              PTD Fan Film 4!
              Joel posted the 4th video in the ptd fan film, check it out here. This episode is about a Joey encountering Team Rocket for the first time before you meet him. If you like PTD 1 then I recommend you check it out!

              Funding Postponed + Details
              We were planning to start our funding this week but Dan and I haven't been able to figure out all the prizes yet. Dan has been super busy doing a lot of business work for SnD Games so I can focus on game development. While he is not doing that he is answering order emails for Snd Coins and making 3d models for the creatures in CUTD. Thanks Dan! Anyways, the funding will be to help us keep developing PTD2 and CUTD. Coin sales and Advertisement help immensely but the future is a little shaky. We want to raise $50k and that will cover about half a year of expenses for artist, programming, design, any server cost. The cool thing is that if you help to fund you will get really cool and exclusive prizes! We will even have cool goals for reaching a certain amount and if we make it to the goal of 50k we will also have what are called stretch goals. Extra prizes that you guys can win if we reach even higher amounts for things like being able to hire an artist to be full time, being able to bring Dan in full time, increasing the amount of levels in CUTD and bringing things like multiplayer to those games. The funding will be very much like a Kickstarter but the reason we aren't doing a kickstarter is because we aren't trying to fund a particular project we are trying to fund the company itself. Right now I'm full time but it might be that if we can't complete this funding I might have to get a job programming for a different company and that will cut my game development time drastically. So we really appreciate you guys helping us out and in turn getting rewarded for it! Note: The funding has not started yet so there is currently no way to help us yet.

              First Gym Level!
              This next update will feature the first gym on PTD2. I really want to make these encounters stand out and for the enemy to have fun and new mechanics. So I hope you guys can look forward to that!

              Creature Universe TD
              Not going to talk a lot about CUTD this week. Just know that progress is being made and that I will talk more about it next week!

              Wii U Friends
              I also got a Wii U if you want to add me to your friend list my id is:  sam_sndgames

              Weekly Progress
              Alpha v1.26: Released!
              • Gym Battle Story Level Added
                • Intro Added
                • Level Layout Added
                • Level Waves Added
                  • Custom Attacks Added
                    • Pidgey's Gust
                    • Pidgeotto's Gust
                    • Pidgeot's Gust
                • Ending Added
              • Mystery Gift
                • Graphic Added
                • Stats Added
                • New Abilities Added
                • Evolution Information Added
                • Attack Information Added
                • Added to Trading Center
                • Changed Graphics In-Game For Mystery Gift
                • Changed Server Code
                • Changed Blog Links 
              • Made the Zapdos Level Easier 
              • Fixed Shiny and Shadow Pokemon Walking in Story Mode
              • Fixed bug with the attack Uproar not waking up pokemon in battle
              • Added Ledian and Ariados to the Trading Center Search and Request Pages  

              That's all I have for this week, keep checking back daily to see how I'm doing with the progress! As always let me know what you think, your feedback is valued!

              Thứ Ba, 30 tháng 10, 2012

              SnD Weekly 10/30: Spooky Mystery Gift! Day of the Week Events! Meteor Crisis in Creature Universe!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hey everyone! I hope all is well for you. Things are running right along here at Sam and Dan Games, and I'm here to bring you the goodies for this week. So let's get started!

              Mystery Gift
              This being the last week of October it would be a shame not to have a Ghost pokemon be the mystery gift so I put up a bunch of different Ghost to pick from. Let's the best one win! Golett is the winner!

              Day Of the Week Events
              In some Pokemon games you will get trainer battles, contest or some events that only happen during a certain day of the week. This feature is coming to PTD2 and CUTD. The first of such events will be a Spooky one that will only happen a certain day of the week and only at night! Look forward to it and the reward that it will bring.

              New Route 31
              I'm also adding a new Route that will come with a few new Pokemon to capture.

              Pokedex!
              Finally we will get the Pokedex! The Pokedex will keep track of what you have caught, now that we have evolution I need to add the Pokedex that will more accurately keep track of what you have instead of giving you credit for things just because you have the evolution.

              Level cap to 100! (Sorta)
              This one is sort of a bold move, but with the Effective Level mechanic this can work. So you might ask what about moves and evolutions? Well this is where the sorta part of it works out. Getting all the moves done quickly is out of the questions so what will happen is that you will level up but you won't learn any new moves passed the soft level cap (12). Evolutions on the other hand are pretty easy to put in so you will be able to Evolve! I think it's a good trade off. Instead of playing a lot and not gaining exp you will be able to keep leveling up your creature while you try to get the Daily Challenge or just shiny hunting. With the Effective Level mechanic levels will still provide some challenge without me having to make them extremely hard for anybody who doesn't level up or is just starting to play.

              Daily Challenge and Other things..
              You can read last week's blog post to find out more about Daily Challenges. I will also be working on these to get them out as soon as I can.

              Okay so now that we talked about what I'm working on, let's look at the weekly progress list.

              Alpha v1.24.1: Released!
              • Golett Mystery Gift should only give out one pokemon and it should be genderless
              • Geodude in Swarm battles should not have the attack Take Down
              • Fixed a bug with not being able to pick your starter when starting a new game
              • Fixed a bug with certain pokemon's TM list
              • Bug with Jigglypuff's swarm battle
              • Problem with Gastly learning curse
              Alpha v1.24:  Released!
              • Give Metapod and Kakuna Relearn moves so they can level up
              • Fix issue with a Shiny or Shadow Evolving and losing it's shininess if you save after evolving and not before
              • Fix issue with the map not scrolling when you walk around while being caught in Spinarak's Web
              • Display Force Palm's Damage in the info box
              • Level 100 cap
              • New Evolutions from Current Pokemon Added to the game (19)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • New Pokemon Added to the game (5)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • New Evolutions Added to the game (12)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • Route 31
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • Dark Cave
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • Route 46
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • New Map Behaviors (7)
                • Zubat
                • Bellsprout
                • Gastly
                • Phanpy
                • Geodude
                • Spearow
                • Jigglypuff
              • New Wild Pokemon Battles (7)
                • Swarm Style
                • 1v1 Style
              • New Abilities Added to the game
                • Iron Fist
                • Klutz
                • No Guard
                • Pickup
                • Levitate
                • Gluttony
              • New Attacks Added to the game
                • Rollout
                • Odor Sleuth
                • Flail
                • Take Down
                • Lick
                • Spite
                • Curse
                • Growth
                • Mean Look
              • Fixed a bug when trying to check your items when you didn't have any in 1v1 mode
              • Mystery Gift
                • Add Pokemon and Evolutions
                • Change Server Code
                • Change Client Code and Graphic
              Meteor Crisis in Creature Universe!
              I always like to end the blog post with a little bit of Creature Universe. A few weeks ago I had a meeting with the crew and we came up with this idea, and this week we developed it some more. When you start playing Creature Universe a big event will happen that will shake the planet and affect everybody that lives there. A great Meteor has crashed into the planet, but didn't destroy it!!! Everybody is overjoyed that they are still alive but in a few days strange events start happening all throughout the world. The grass starter island called "Pillar Island" is now swarming with bugs! Will you help in this hour of need? Check out one of the bugs that you will face on Pillar Island.
              Work In Progress Toxic Creature
              I hope you guys enjoyed that little preview and that you keep coming back every day to check out my progress on the update. As Always let me know what you think!

              Thứ Ba, 23 tháng 10, 2012

              SnD Weekly 10/23: Daily Challenges! Creature Universe Electric, Ground, and Mythical Revealed!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome again! Let's get to it! We've got some great things coming out this week, so let's talk about them.

              New Mystery Gift
              Again we will put it up for vote on the poll. Some of you commented that I shouldn't put such popular pokemon such as Riolu on it since it would obviously win the poll. Note taken! I took one of the commenter's suggestion for the poll this week. Let's see what happens! The options will be Klink, Trubbish, Vanillite, and Foongus. (Thanks Missingno. Master!)

              New Story Level
              The new level will have the conclusion to the events of the last level and introduce Route 30. Meaning new pokemon to capture!

              New Pokemon Center Feature: Daily Challenge!
              For PTD1 we had something called the daily code. For a certain amount of pokedollars you could get some nice prizes. This was fine and dandy but we are taking it to the next level in PTD2. Introducing Daily Challenges!

              Okay so first of all we will have a new type of coin called "daily coins" that you will get by completing Daily Challenges. These coins will let you purchase shiny pokemon! For people who will complain that it's not fair for those who bought snd coins it is good to note that it won't be easy to collect enough coins to get a rare shiny pokemon. But for everybody who can't or won't want to buy SnD coins there is now a way to slowly build up enough coins to get one.

              The first challenge will be to capture 30 of a certain pokemon and give them to the old man in the Daily Challenge section (which will come out this week).

              The first time you do this in the current day you will get 10 daily coins. You can actually repeat the quest as much as you want during that day but you will only get 1 daily coin after doing it once. The next day the quest will reset. So basically first time you do it in that day you get 10 then the rest are 1 and so on every day. This is similar to the Daily Quest in World of Warcraft, except you can repeat them.

              Some of the prices for the shiny will range from the hundreds to the thousands depending on rarity.

              Also the quest will change every so often to offer some variety in what you will be doing. Sometimes it will be to capture a bunch of pokemon, other times to level up a specific pokemon, or complete a certain amount of trades with different people, or bringing him shinies.

              I want to hear what you guys think about it!

              And Other Items
              This one person complained that I had some items in the list for a long time, and while others pretty much explained why this was I wanted to comment on it publicly. Basically I have things in the list that are somewhat high priority but every week I get things that I consider higher in priority so I put them above those other ones. If I ever get a good chance to make them happen then I will but for now they will just keep getting dragged a long as we go. The list helps me a lot to keep track of what I need to be doing so it helps me probably more than it helps you guys.

                Alpha v1.23 is now out! New Route 30! New Pokemon to capture! Find out what happens after Giovanni shows up!
              • Give Shadow Hoppip the proper attacks
              • Changed the way confusion works - Instead of having a 25% chance of doing damage to the target for a period of time. It will be a 25% chance for the target not to do its attack and instead take damage over a period of time.
              • Increased the cooldown on moves that buff or debuff - If a move only buffs or debuffs by one level it was increased to 2.4 seconds. If it buffs or debuffs by two levels then it was increased to 3.6 seconds.
              • New Story Level
                • Intro Scene
                • NPC Dialog Changes
                • New Map
                • New Spawn Locations
                • New Waves
              • New Pokemon To Add
                • New Behaviors
                  • Caterpie
                  • Metapod
                  • Weedle
                  • Kakuna
                  • Ledyba
                  • Spinarak
                • New Abilities
                  • Early Bird
                  • Rattled
                  • Ice Body
                • New Attacks
                  • Supersonic
                  • Comet Punch
                  • Constrict
                  • Scary Face
                  • Leech Life
                  • Icicle Spear
                  • Uproar
                • New Graphics
                • Add Stats
                • Evolution Info
                • Attacks Info
              • New Mystery Gift
                • New Graphics
                • Add Stats
                • Evolution Info
                • Attacks Info
              • Setting up Server Code for Mystery Gift
              • Updating Mystery Gift on the game
              • Updating the Blog Mystery Gift Links
              • Add new Pokemon To Trading Center
              Creature Universe Starters - Electric, Ground, Mythical Revealed
              This week I wanted to show you guys some new creatures that we have made. Please note that while most of Creature Universe will be free. Only the Water, Grass, Fire starters will be available for free. All the other starters will be unlocked with a small fee. I will talk more about this next week. These are the current starter we have for Electric, Ground and Mythical!
              WIP Electric Starter line

              WIP Ground Starter Line

              WIP Mythical Starter Line
              Well that is all that I have for this week, as always let me know what you think! Keep checking back to see how I'm doing to release this update.

              Thứ Hai, 8 tháng 10, 2012

              Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

              Night is coming
              So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

              Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

               Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

              New Story Level
              A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

              More 1v1 Changes
              While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
              But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
              Rare Candies are:
              • Easy to understand and use.
              • Annoying to buy them then only use them on levels.
              • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
              My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
              I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

              Weekly Progress:
              Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

              Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
              • Next Story Level - Help Zai at different times of the day!
                • Zai's Graphics
                • Intro
                • Battle layout
                • Battle Waves
              • Enemies in level 8 of 1v1 mode will no longer give out experience
              • Relearn Moves - Your pokemon can now relearn moves.
              • Fixed a problem with Scratch attack's animation
              • Made Zorua's illusion pick from your last pokemon instead of the enemy
              • Held Items
                • Implemented in Client
                  • Give a chance for wild pokemon to be holding items, based on the games' percentages
                  • Implement an icon to show if a pokemon has a held item
                  • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
                  • Integrate held items into past abilities that required it
                    • Ability Unnerve
                    • Ability Frisk
                  • Implement it so the pokemon will be able to use the held item in combat
                  • Implement it so that you can give an item to be hold in combat (100%)
                  • Implement it so that you can give/take an item to be hold out of combat (100%)
                  • Loading Items
                  • Loading Held Item
                  • Saving Items
                  • Saving Held Items
                • Implemented in Server
                  • Loading Items
                  • Loading Held Items
                  • Saving Items
                  • Saving Held Item
                  • Add Item Names in the Trading Center
              • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
              • You can now see the gender and if the pokemon holds an item in the party and check screens
              • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
              • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
              • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
              Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
              • Day and Night Story Mode
                • Created Overlay graphic that simulates the change in lighting
                • Implemented flow of time
                • Implemented pokemon respawing and leaving the map as time changes
                • Implemented changes in Human NPC Dialog depending on time of day
                • Implemented Saving and loading your current time
              • New Battles for new Wild Pokemon
                • Hoppip
                • Hoothoot
              • New Map Behaviors
                • Hoppip
                • Hoothoot
              • New Pokemon added (Hoppip)
                • Graphics
                • Stats
                • Evolving Info
              • New Attacks added
                • Synthesis
                • Splash
              • New Abilities added
                • Infiltrator
              • Shadow Pokemon will only have a chance at showing up during the night time
              • Added New Pokemon To Trading Center
                • Added them to the search and request list- Refresh the page if you don't see them in the request list.
              • Wild Solo Pokemon will now give out much more experience
              • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
              • Fixed a problem with Zorua's walking animation
              • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
              • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
              • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
              Creature Universe Starter Evolutions Revealed!
              Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
              (Thanks Kevin and Joel for the concepts)




               So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
               

              Thứ Hai, 1 tháng 10, 2012

              Weekly Progress 10/1: New Features and Critical Bugs!

              Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hola! Another week means another update! Last week we brought in Route 29 to story mode, which meant some really exciting things! Seeing wild pokemon in the map, your first party pokemon following you, capturing new pokemon, and hunting for shinies. But with that brought a new set of features that need to be added and a new set of problems and bugs to fix! That is the nature of games. So let's talk about what is coming this week.

              Critical Bugs:
              We have a number of what I like to call critical bugs. Bugs that really ruin the experience of the players and should have priority in being fixed. For this update we have 3 of such bugs.
              • Saving not working (sometimes) - This one is pretty hard to fix because it sometimes works and it sometimes doesn't. You guys have given me some info that will help track it down. A reliable method to making this bug happen would be appreciated if you guys can come up with one. I have to be able to recreate the bug to solve it.
              • Not learning moves - Apparently if more than one pokemon has to learn a move or evolve there are some cases when they don't. This is linked to using faster speeds in battle when this happens.
              • Hole in the Route 29 map - There seems to be a gap somewhere in the map that lets the user get inside the forest where they shouldn't be going to. I mean to find this hole and do something fun with it.
              Features:
              After the critical bugs are dealt with (or after I'm tired of trying to fix them) I'll move into new features that I think are necessary before the game can progress much farther. The way I decide which feature should come next depends on what you can do in the game and how much use it is going to get by you guys. It's all about effort vs reward when choosing what to work on next.
              • Trading Center for PTD2 - To me this is a staple of the game and what really supports me to keep developing the game. It will start as a copy of the PTD1 version but I will be improving it over time. You guys have given me a lot of great suggestion to what and how the Trading Center could be improved.
              • 1v1 Mode Changes - I'm honestly not sure if this will be a quick change or if it's going to take the whole week. I'll have to make the changes and then rebalance the mode so that it won't be too easy/hard. If you don't know what the changes will be check out last week's blog.
              • Mystery Gift - Zorua is ready to go but I have to work things out with the sponsor and make the screen for this to get it out.
              • Day and Night - This is an interesting one, adding the Day and Night cycle to story mode. This will mean new pokemon to catch and new npc dialog for different times. I also have to answer some questions like: Will time only move forward in Routes? (Like you can be in a town and time will stand still, when you go in the route it will gradually change to night and back to day again. Then go back into town and it will be what ever time you ended up in but it won't change until you go to the route again.) And the technical aspects of how I will do it. Will I use a tint effect or a movieclip overlay? (Technical speak)
              • Held Items - This one is pretty fun too. Probably start with berries. I have this idea that berries can have multiple charges. So they last more than one use with a cooldown between uses. Also leads up to super berries that have unlimited charges.
              • Releasing Pokemon - Now that you can capture pokemon you need a way to get rid of them.
              I also have some left over items from the last few weeks. So that's what I have this week I hope to cover a lot of it. Keep checking back to see how I'm doing, ask questions, give suggestions, or encourage me. It's up to you!

              Weekly Progress:
                Alpha v1.19.9: 1v1 Mode Changed! Bug Fixes, Small Changes, Pokemon Center!: Released! 
                • Mystery Gift Screen (100%)  - OUT NOW! Get your Zorua!
                • PTD 2 Pokemon Center OUT NOW!- Note: Other pages, such as Daily Gift, Inventory, Game Corner will be added/changed later on as the game develops.
                  • Create Trade Page - You will be able to make up to 3 separate request for your trade. Meaning you can request a Shiny Zorua OR Shiny Rattata OR Shadow Sentret. Also you can specify gender. Each request can have up to 10 pokemon up from 6.
                  • Your Trade Request Page
                  • Search Trade - Can now search by Gender and you can view all 3 possible request the other trainer has put up.
                  • Searching for any gender instead of just Male or Female for both regular search and want search
                • 1v1 Mode Changes - Note: The last level might be a little too hard right now, I'll fix it up next week.
                  •  Defeated target will no longer give out experience
                  • Evolutions will not be available for unlocking
                  • Every pokemon will now start at level 5
                  • You will level up with candies that are given out after beating levels
                  • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team
                  • Lowered the cost of some pokemon.
                  • Made the level with the old Hiker easier.
                • Added the Pokemon Center to the Mode Select Screen
                • Fixed a bug that is preventing new users from saving their game
                • Fixed a percentage problem on Sentret's waves
                • Made it so you can play PTD 1 and PTD 2 at the same time
                Alpha v1.19.5: Bug Fixes, Small Changes and additions: Released! 
                • Fixed a bug that some battles in story mode give you money when they shouldn't 
                • Even after you have more than 6 pokemon, the game will put the first 6 on your party in story mode
                • Instead of disappearing completely, Sentret that are hiding will now just be faded
                • Wave Security
                • Prevent users from playing story mode and using the PTD 2 Pokemon Center at the same time to prevent duplication exploits that come when trading is activated.
                • Saving Bug - FIXED OMG! It was a stupid server problem, so it should work now!
                • Gap in the Route 29 Map - Did something fun with it.
                • Added a Police Officer infront of Route 46's entrance
                • Randomize the level and distance of the wild pokemon waves to break the uniformity of them
                • Pokemon Center  
                  • Picking which profile to enter - The profile page will now show profile that you have made from PTD 2, including your avatar and version color.
                  • Side Bar - Integrate PTD 2 info into the side bar.
                  • Home Page for PTD 2 - Being able to retrieve or release any pokemon to your corresponding profile.
                  • Adoption Page- This page includes Shiny Starters and Shiny Zorua to start.
                Creature Universe TD
                Last week's CU meeting that I had with the team was really short. We updated each other on what we were doing and called it a night. The game is progressing but I don't have a lot to share with you guys this week. Next week I hope to bring you guys some new creature designs and info.

                That's all we have for you this week. Keep checking back to see how I'm doing, and as always, let me know what you think!

                Thứ Hai, 3 tháng 9, 2012

                Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

                Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

                Weekly Progress:
                This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

                On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

                So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

                Alpha v1.16 Progress List: Released Now!
                • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
                • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
                • Level 2 quest
                  • Chikorita Quest (100%)
                  • Cyndaquil Quest (100%)
                  • Totodile Quest (100%) 
                  • Battle Intro (100%)
                  • Battle Layout (100%)
                  • Battle Waves (100%)
                  • Battle  Ending (100%)
                • Add the Town Music (100%)
                • Add Saving your pokemon's info (100%)
                Alpha v1.15 New 1v1 Level: Released now!
                • Pewter City Gym Leader Battle 1v1 Mode
                  • New Attacks Needed
                    • Rock Tomb
                    • Custom Onix Attack - Boulder Throw 
                    • Leech Seed
                    • Vine Whip
                    • Stun Spore
                    • Pursuit
                    • Mud-slap
                  •  New Abilities needed
                    • Chlorophyll
                  • Level Intro
                  • Level Layout
                  • Level Waves
                  • Level Ending
                  • New Item Unlocked
                    • Implement Item
                    • Add limits to how many you can buy of this item
                  • New Pokemon Unlocked
                    • Add Stats
                    • Add Moves
                    • Add Graphics
                  • Allow for multiple pages in the pokemon/item store pages
                  • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
                Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

                Thứ Hai, 27 tháng 8, 2012

                Weekly Progress and Anpo Starters

                Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                Hey guys and gals! Welcome to another week of Sam and Dan Games. This week we have some sneak peak at the Creature Universe Starters and the weekly progress for what will be new in Pokemon Tower Defense 2 this week. Enjoy!

                Creature Universe (aka ANPO) Starters:
                Okay so every creature game should start with the trainers getting their first creature. In pokemon you started in one town and you picked from three different starters. In most games in the series you could pick from a grass, fire or water pokemon. My first thoughts in designing ANPO were "okay why not have different types available? Why not have all types available?" I thought it would be great if you wanted a specific type to be your starting type. Why only have 3 choices? Then I said "wouldn't it be cool if each starter had a different starting location?" What if since each city specializes in a certain type why not have a starter on each city and have players decide which city they wanted to start from. That all sounded great! But then I came back to earth and thought about how many different types we might have and about how long it would take to make all those cities right from the start. Okay so I like the idea of different cities for each starter. I like the idea of letting you choose which type you want to start. But to release the game I have to limit how many starters I will release the game with. So let's go back down to 3 and then as the game progresses we will add more. Okay so 3 starter types for 3 cities. The starters will be like that cities mascot. They will be an important part of that city. That is the creature that young trainers from that city receive when they first start training.

                Now which 3 types should it start with? My first thoughts were to not do fire, grass, and water. Let's make it different! WOOOO! How about flying, ground, electric? Hmm it doesn't quite work out... Flying isn't super effective against ground... Also it's not that intuitive to figure out who beats who... not as nice as fire, grass, and water. So I decided okay I want more than 3 types for starters but if I only have 3 types then they will be fire, grass, and water. So a few weeks back I had my artist, Kevin, Bill, Evan, Josh and Joel, start coming up with concepts for creatures for ANPO. We have over 100 designs already! But I like to present to you the work in progress sketches of the water, fire, and grass starters for ANPO!
                Work In Progress ANPO Starters
                Weekly Progress:
                This week for PTD 2 will we have another 1v1 level, this level should be enough for kakuna and metapod to level up to 10 so I will include the unlocks for those. Also I'll be pushing for saving in the story mode and the second quest where you can actually pick your starter. Plus if I have time during the week I'll add any small fixes or changes that I find.

                Alpha v1.14 Added the Girl Avatar for story mode, saving for story mode, Bug Fixes and Changes (9/2/12): Released!
                • Fixed a bug that was making attacks that should do at least 1 damage do 0 damage - Like Poison Sting on Geodude
                • Fixed a bug that prevented a pokemon from learning an attack when it evolves and you beat a level
                • Fixed a bug with attacks with an initial cooldown having a cooldown glitch
                • Removed Prof Oak's winning text and added different text in Story Level 1
                • Added Johto Starter sounds to the Story Level 1 Intro
                • Added the correct lost popup to Story Level 1
                • Implemented the girl avatar in story mode
                • Fixed being able to enter houses through windows and walls in Story mode 
                • Lowered the Geodude's level in Level 6 of 1v1 to 10, 11, 12 respectively, also lowered the amount of buffs they do before attacking
                • Gave Professor Oak the correct questions to ask the player on Story Level 1 Intro
                • Fixed a bug with beating a level while playing at a higher speed
                • Added properly deleting profiles when the delete button is pressed  
                • Added saving your story profile
                Alpha v1.13 New Level, Bug Fixes and Changes (8/28/12): Released!
                • 1v1 Level 6
                  • Intro
                  • Level Layout
                  • Waves
                  • Ending
                • Added Butterfree and Beedrill as unlockables
                • Lower the effect of speed changes to attack speed
                • Update speed changes to attack cooldown in real time instead of only when a new move is going to be done
                 That's all I have for you this week, keep checking back to see how I am progressing on the update, and let me know what you think of the starters and the weekly progress in the comments below or on twitter.
                Thanks!

                Thứ Ba, 3 tháng 7, 2012

                Weekly Progress: New PTD Fan Film, New Race for HTD Approaches!

                Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                Okay lets talk about some new exciting stuff! First my brother just published episode 3 of the Pokemon Tower Defense Fan Film, this is probably my favorite one so far, click here to check it out now!


                Also the artist for HTD have been hard at work on a new race for HTD and are planning to unveil it soon, check out the teaser shot on Kevin's blog, click here to check it out!

                For PTD 2 I'm still working hard on getting it done, I've been trying to post more pictures and even movies about my progress so you guys can see what is coming.

                Fixing bugs (50%)
                Have Speed altering effects affect the pokemon's attack speed (100%) 

                1v1 mode - level 1 (100%) - Intro level, pretty easy and short.
                • Level Intro (100%)
                • Level Layout (100%)
                • Level Waves (100%)
                • Level Ending (100%)
                Level Ending Screen (Postponed) - A stat screen that will tell you how much money you earned on the level plus other things.
                Pokemon Upgrade Screen (100%) - Adding the two suggestions that you guys requested, being able to change your pokemon in the screen and showing the pokemon's stats. Other additions are showing the nickname of the pokemon along with its name, showing the gender by symbol and background color. Also you can see that you can see your abilities and their description and also change them before the level. Finally I added a new pokedex button that will take you to the pokedex information of this pokemon. It will be more detailed than in ptd 1. You can see a work in progress shot below. (Note: I'm using pokemon with random moves in them for testing purposes, you can't learn these move on Onix without hacking)

                Newer version, female onix, pokedex button, and ability window

                Level User Interface (100%) - The Level UI will be changed to incorporate new mechanics and to not take up as much space as the previous one. Some new features you will notice in the screenshot below is being able to change a pokemon's move mid battle without having to go to the pokemon check menu, it will also help you keep track of the move's cooldown (not pictured below). Another thing you will notice is zoom, speed, and other info will be smaller and not take up as much room as before but still very visible. Where the pokeball used to be there is now a temporary box and an arrow. The box represents the current item you have selected. To change the item you click on the arrow to get a quick menu to pick your item. Items you can pick will be different pokeballs, medicine, berries, and battle items. The last thing you will notice is the 3 professor oaks on the side. For the story mode you will be able to use your traveling partners pokemon in battle! So you will be able to swap between the 3 trainers. One thing that is missing is the menu button, pause button, the special abilities button and some other small things.

                Latest Version of the Pokemon Buttons


                Party Selection Screen (100%)- Slightly refined, added new sorting options that you guys requested, plus additional settings to each sorting option as seen in the pictures below.

                Showing new sorting options with sub menus

                Any attacks that need to be modified for level 1 (100%) - Setting up the new stacking debuff mechanics. No longer will stat changing attack run out. They will also stack so you have to keep applying it to get the max effect. Watch the video below for a small preview. The graphic will get slightly bigger and stack as the debuff stacks. Also your pokemon will prioritize targets that have the lowest stack or no stack at all.
                Attacks Completed:
                •  Tackle, String Shot, Harden, Confusion, Poison Sting, Fury Attack, Tail Whip, Quick Attack, Focus Energy, Bite, Sand Attack, Gust, Peck, Growl, and Leer.
                Level 1 Pokemon Abilities (100%) - Adding any missing abilities for the pokemon found in the first levels.
                • Keen Eye, Tangled Feet, Big Pecks, Shield Dust, Run Away, Shed Skin, Compound eyes, Tinted Lens, Swarm, Sniper, Guts, and Hustle. 
                Pokemon can now learn attacks before and after they evolve on a level up (100%) 
                Creating the profile, profile_story, profile_1v1 classes (Programmer lingo) (100%)
                Pokemon Buying Screen (100%)
                Loading (100%)
                Saving (100%) 
                Item Buying Screen (Postponed) - Items will be postponed for near future update.

                  During the week I will keep adding more things and updating what I'm working on. This will give you a better look at where I am at with getting the release done.

                  thanks for all the support, I really want to get this out to you guys so please be patient! As always let me know what you think about the fan film, htd race teaser and ptd 2 progress! Thanks!

                  Thứ Ba, 19 tháng 6, 2012

                  Weekly Short and Sweet Update

                  Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                  Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                  I'm feeling a bit sick so I will make this short and sweet.

                  Zorua won the poll!

                  I'm still working on PTD 2!

                  Still don't have a date for it to come out yet (good things take time to create)

                  Next week I will have a non-gaming announcement to make.

                  Thanks for all the support, let me know what you think!

                  HTD

                  I'll just add a small update on HTD here. There's not much to report other than we're continuing to make progress on the graphics front. Sam needed to postpone working on the new graphics system in order to take care of personal matters. I'll be making a more in-depth post for HTD at some point this coming week. Have a good weekend everyone!

                  -Dan

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