Hiển thị các bài đăng có nhãn Pokemon Tower Defense 2. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Pokemon Tower Defense 2. Hiển thị tất cả bài đăng

Thứ Hai, 10 tháng 12, 2012

Getting back on track! Keeping it simple!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome! Last week there was no update, I got really busy with College Final Exams and taking some Engagement photos. So this week I'm getting back on track!

Instead of packing this week up with more things to do I will keep it simple so I can finish everything in the list. We already have the Mystery Gift set up which is Shiny Chimchar! Somebody ask if this was a good idea since I regretted having the Shiny Charmander gift. The difference here is that a lot of people payed to get Shiny Charmander before it was a gift so it was a mistake to add it after people had bought it. Chimchar is not available to purchase so it's not a problem adding him to players that are playing now.

Creature Universe
I've had some moments to think about Creature Universe. Whenever I think of a new project, for example PTD2, I think what changes in gameplay I can bring to the new game to make it more interesting or different. That is the stage that we are in with Creature Universe. I'm putting together some prototypes with different gameplay ideas and then playing with them, sending them to Dan and then we talk about what works and what doesn't work. The graphics in the prototype are extremely basic so we can focus on the gameplay and not the look. So making changes comes really easy. What you end up learning is that a lot of ideas sound great on paper but don't work as good when you actually play with it in the game. You also don't want to lose what made the game great just to put in new ideas. It is a tricky balance that all game developers must learn.

Pokemon Tower Defense Fan Film: Episode 5!
Joel has been working extra hard to get the next episode out. I saw it and it looks great! Check it out!



Alpha v1.27.1 Released!
  • Added Experience Points to the Checkpoint in 1v1 mode
  • Breeding Feature - Out now! Note: Getting moves from parents is not implemented yet.
  • Added Igglybuff to the game - Obtainable by breeding.
    • New Attacks
      • Charm
      • Sweet Kiss
    • Stats
    • Move List
    • Evolution Info
    • Graphics
      • Normal
      • Shiny
      • Shadow
    • Add to Breeding Center
      • Add to proper Egg Group
      • Add to proper Family
    • Add to Trading Center 
      • Add to Search List
      • Add to Request List

    Thanks for coming by and checking us out! Keep checking back to see how we are progressing during the week! As always let me know what you think!

    Thứ Ba, 4 tháng 12, 2012

    Final Exam Week! Air Starter revealed for Creature Universe! Let's get this done!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to another week here at Sam and Dan Games. Up and coming indie developers,  learning new things everyday, coding, having team meetings, dealing with sales, dealing with bugs, answering user feedback and more! Good times! Lots of hard work and dedication!

    Final Exams Week
    Like many of you, this week is my final exam week at college. This means more time studying and less time being able to work on an update. For that reason instead of adding new things to the list I will only work on what is in the list and get breeding and the item store up plus fix some bugs like the checkpoint in 1v1 mode not giving you the experience points. If I have extra time I would like to increase the soft cap some more and add new moves but no promises. Also like every week there will be a new mystery gift!

    Mystery Gift
    So far we have had an Ice, Dark, Fighting, Ghost, Electric, Flying and Legendary pokemon in the mystery gift. So first let's figure out which type we want then we can figure out which pokemon we want from that type. Let's make this happen!

    My friends do stuff!
    Joel did a cool comic showcasing real life pokemon evolution check it out! http://joelsamcomic.blogspot.com/

    Gym Battle Feedback!
    So the gym level has been out for a bit and it had some interesting mechanics. I would love to know what you guys thought about the level. What is too hard to understand? Too easy? What did you like of it? What did you hate? All this information will help me when thinking of future levels.

    Help me squash some bugs!
    A lot of you can't seem to get the game to load while a whole bunch of you can. This is really weird as I've always been able to load the game. What I'm thinking is that this isn't a programming bug at all and more like something happening on the server. What I need is information! First if you have never been able to load ptd2, what browser are you using, did you clear your cache, what country are you accessing the game from, what website are you trying to access it from, what day of the week have you tried to load the game? If you had trouble but can now load it, did you do anything specific to make it load?  My guess is that some people might be timing out with our server.

    Another bug is the one when your pokemon get the moves of another pokemon. I need information as to what you did when this happened and can you replicate the bug and how.

    With this information I will be able to better solve these issues and make everything better for everybody!

    Creature Universe - Air Starter!
    When I first thought of making my own original creatures for my next game I really wanted to take the things that you would expect and flip them on their head. The Air starter is a great example of this! Let's check them out! Here what Bill, one of our artist, sent us as a concept and then the colored version. Keep in mind that the names and descriptions where made by Bill and aren't necessarily final!
    Bill's concept image (not final names or descriptions)
    Colored versions by Bill (not final colors)

    Thanks guys for all the support! As always let me know what you think! Keep checking back to see how I'm progressing in the game!

    Thứ Hai, 26 tháng 11, 2012

    Birthday Wishes! Breeding and Soft Cap Increase! Creature Universe Toxic Starter!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hi everyone! First off thanks to everybody who wished me a Happy Birthday, my birthday is today (Monday) and last year on my birthday I made a very special mystery gift and so this year I want to make another one. This year I will choose and it is my wish that the mystery gift be Jirachi!

    Newgrounds and Hacked Arcade Version
    I recently released the Newgrounds (same as the one here, go and rate the game por favor) and the Hacked Arcade versions of PTD2. The hacked arcade version will give you more experience per kill and it is easier to capture pokemon but it tags your pokemon with the hacked tag. Enjoy!

    Soft Cap Increase
    Many of you have been asking for the soft cap to increase, so I will work on that this week. You might ask yourself what the soft cap is since you can level up to 100 already. Well the soft cap is the level in which your pokemon stop learning moves. The soft cap is currently 12 so my plan is to increase it to at least 14 if not higher.

    Breeding
    Another highly anticipated feature is the breeding mechanic and I think this will be a good week to introduce it. Okay so here are a couple of details on how it will work:
    • Most of the rules regarding egg groups, gender, and families from the actual games will be in play here.
    • Breeding and Egg Hatching will take place in the Pokemon Center.
    • To hatch the egg you will have to visit it for a number of days. It will usually take less than 7 days of visits for it to hatch depending on the rarity of the pokemon in the egg.
    • The parents stay with the egg until the egg is hatched. They are very caring!
    • Egg moves will be implemented, same rules as the real game.
    • You can have a shadow or shiny egg hatch
      • You will find out if it's shiny or shadow the moment it's hatched, the egg will look the same.
      • Each parent can increase the chance of the egg being shiny or shadow by a percent.
      • Special held items will be sold that can also increase the chance of the egg being shiny or shadow. You will be able to buy them with SnD Coins or Daily Coins.
      • So let's say each parent can increase it by 4% and the item can increase it by 4% then if both parents are shiny and they are both carrying the item then that will increase the chance for it to be shiny by 16%
    • You will only be able to have 3 eggs hatching per account but you can increase this number with SnD Coins or Daily Coins.
    Everstone and Neeverstone
    Speaking of items I will be adding the Everstone and the Neeverstone (never everstone), the everstone will stop evolutions from happening and the neeverstone will stop any experience from being gained. Both of these items can be bought with SnD Coins or Daily Coins.

    Daily Activity Tweaks
    I won't be adding a new daily activity but I have a changed planned that will make this one more doable. Right now every day you have to find 10 new people to trade with that you had not traded with before. The Tweak will reset the people you traded with each day, essentially you can trade with the same people once a day. I will be adding a different one at some point but for now we are sticking to this one.

    My friends do stuff!
    Joel did a great comic smashup for thanksgiving check it out! http://joelsamcomic.blogspot.com/
    Kevin put up some great sketches that he made in his spare time check them out! http://kxnhtd.blogspot.com/

    Creature Universe - Toxic Starter!
    This is the Toxic Type starter, he starts off pure toxic but ends up Toxic/Ground by the third evolution. Here is the concept drawing from one of our artist Bill along with some non-final names that he came up with.
    Toxic Starter with non-final names

    Alpha v1.27: Released!
    • 1v1 Mode Changes - As described on a previous blog. FINALLY!
    • Mystery Gift- Jirachi!
      • Graphics
      • Stats
      • New Abilities
      • New Attacks
        • Wish
        • Swift
      • Add to Pokemon Center
      • Add Mystery Gift Graphic on Game
      • Add Mystery Gift Server Code
      • Change Blog Links
    • In game Items - You can buy these on the Pokemon Center Item Store page, once it is available.
      • Everstone 
      • Neeverstone 
      • Gold Incense
      • Shadow Incense
    • Soft Cap Increase to 14 - Missing Moves
      • Sleep Powder
      • Spark
      • Icy Wind
      • Shadow Punch
      • Light Screen 
    • Daily Activity Tweak - Described in teh blog above
    • Added list in the FAQ page on where to find pokemon and at what time, similar to the PTD1 list
    • Save Party Position 
    • Fixed a bug that was letting you duplicate your party pokemon
    • Release Pokemon - Note: You can't release a pokemon in the game, it is not humane! Please go to the PokeCenter Webstie to release them that way Nurse Joy can take care of them!
    • Add new Level Item interface graphics for the ui (0%)   They are fine the way they are!
     
    Alright well I'm off for now, keep checking back to see how I'm doing! As always let me know what you think!

    Thứ Hai, 19 tháng 11, 2012

    SnD Weekly: Happy Thanksgiving! First Gym Level, PTD Fan Film 4!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Happy Thanksgiving week everyone! Last week we successfully got some work done that had been backed up for a bit. Got the Daily Activity out, Researcher, Pokedex, Saving your storage's position. There are still some left to add but I can safely say that we can move forward with the next story level.

    Mystery Gift
    Last week we all decided we wanted Electric type as the Mystery Gift, but this week in honor of the flightless Turkey we will have a flying bird Mystery Gift. I picked some from different generations, vote on the one you want! Like Shinx, this one will be shiny and restricted to one use.

    PTD Fan Film 4!
    Joel posted the 4th video in the ptd fan film, check it out here. This episode is about a Joey encountering Team Rocket for the first time before you meet him. If you like PTD 1 then I recommend you check it out!

    Funding Postponed + Details
    We were planning to start our funding this week but Dan and I haven't been able to figure out all the prizes yet. Dan has been super busy doing a lot of business work for SnD Games so I can focus on game development. While he is not doing that he is answering order emails for Snd Coins and making 3d models for the creatures in CUTD. Thanks Dan! Anyways, the funding will be to help us keep developing PTD2 and CUTD. Coin sales and Advertisement help immensely but the future is a little shaky. We want to raise $50k and that will cover about half a year of expenses for artist, programming, design, any server cost. The cool thing is that if you help to fund you will get really cool and exclusive prizes! We will even have cool goals for reaching a certain amount and if we make it to the goal of 50k we will also have what are called stretch goals. Extra prizes that you guys can win if we reach even higher amounts for things like being able to hire an artist to be full time, being able to bring Dan in full time, increasing the amount of levels in CUTD and bringing things like multiplayer to those games. The funding will be very much like a Kickstarter but the reason we aren't doing a kickstarter is because we aren't trying to fund a particular project we are trying to fund the company itself. Right now I'm full time but it might be that if we can't complete this funding I might have to get a job programming for a different company and that will cut my game development time drastically. So we really appreciate you guys helping us out and in turn getting rewarded for it! Note: The funding has not started yet so there is currently no way to help us yet.

    First Gym Level!
    This next update will feature the first gym on PTD2. I really want to make these encounters stand out and for the enemy to have fun and new mechanics. So I hope you guys can look forward to that!

    Creature Universe TD
    Not going to talk a lot about CUTD this week. Just know that progress is being made and that I will talk more about it next week!

    Wii U Friends
    I also got a Wii U if you want to add me to your friend list my id is:  sam_sndgames

    Weekly Progress
    Alpha v1.26: Released!
    • Gym Battle Story Level Added
      • Intro Added
      • Level Layout Added
      • Level Waves Added
        • Custom Attacks Added
          • Pidgey's Gust
          • Pidgeotto's Gust
          • Pidgeot's Gust
      • Ending Added
    • Mystery Gift
      • Graphic Added
      • Stats Added
      • New Abilities Added
      • Evolution Information Added
      • Attack Information Added
      • Added to Trading Center
      • Changed Graphics In-Game For Mystery Gift
      • Changed Server Code
      • Changed Blog Links 
    • Made the Zapdos Level Easier 
    • Fixed Shiny and Shadow Pokemon Walking in Story Mode
    • Fixed bug with the attack Uproar not waking up pokemon in battle
    • Added Ledian and Ariados to the Trading Center Search and Request Pages  

    That's all I have for this week, keep checking back daily to see how I'm doing with the progress! As always let me know what you think, your feedback is valued!

    Thứ Ba, 6 tháng 11, 2012

    SnD Games Weekly: Security Measures, Pokemon Researcher, and CUTD Map Abilities!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hello world! Welcome to another week of Sam and Dan game goodness. Originally we had planned for a big event for this week but we couldn't get all the details sorted out, so it will have to wait until next time. So what is the big event about? Well, basically we will be needing you guys to help us keep developing Ptd2 and Cutd. You can think of it like a kickstarter except it's not really about one project but about the whole company. We are working out some cool prizes for those of you who wish to help us out. Like I said before we won't be starting it this week but I wanted to give you guys the heads up of what is coming.

    Security Measures
    Many of you have noticed that there are a lot of hacked pokemon flying around in the trading center. This week I will spend a good amount of time beefing up the security among other things. So that one person that keeps spamming my twitter can finally relax for a chance.

    Update on Security Measures:
    There is a lot of misinformation going around (especially on YouTube videos) about what happened and how it happened. So I'm here to tell you what happened, and how it happened straight from the source.

    First I patched up the game so certain hacks would no longer work. Some hackers will complain about this but really they can only blame themselves for this. If they were to hack for their own personal collection and just stay quiet about it then I wouldn't even notice and would leave them alone. But... they decided to start putting up illegal trades and tried to scam other players. That is not acceptable so I had to step in and add more security.

    After I did this it was time to remove any illegal pokemon (pokemon that you can't catch in the game yet like Ho-oh for example) from any account that had them. I had a list of all the illegal pokemon and I had the id of who the original owner was (the person who captured/created this pokemon) and who the current owner was (the person who had the pokemon in their account).  Usually for the person who currently had the pokemon I simply removed the pokemon from their account. If the person had multiple illegal pokemon even if he didn't create them I would remove more valuables. You really should know better than to hold multiple illegal pokemon, period.

    People who created multiple illegal pokemon also had valuables taken. Creating illegal pokemon is not acceptable either. If you created so many illegals and you tried trading other people for them trying to scam them your account was completely reset.

    The next step was removing any pokemon that had illegal shiny values. For example shadow totodile or shiny vanillite. I followed the same rules as illegal. The more you had the more you lost. Most people only owned 1 and all I did was remove it and move along.

    The last check was for shiny starters or shiny zorua that the original owner had not paid for.

    Okay so that was the process, I went and checked each account by hand. This wasn't an automatic thing where bam a bunch of random accounts were deleted. If you lost a lot of things the things you lost were hacked and I couldn't allow them to stay in the system. If you buy a stolen good and the police finds out about it, they won't put you in jail but they will take away the stolen merchandise. 

    As far as how many accounts were affected by this less than 200 accounts were affected by this. This is out of millions of accounts that exist. So less 1% of all account lost something. Don't for a second think that thousands and thousands of account were affected. Trust me I did this by hand and thousands would have taken me weeks to do. Also like i mentioned before most people only lost 1-2 pokemon and less than 20 actually got their account reset.

    Well I hope that cleared some things up for you guys. Thanks for understanding, it was actually pretty sad for me when I have to delete pokemon like that... it definitely took a lot of my motivation out from this week.   

    Getting it done
    So I've been piling up a bunch of new features and things that I've been wanting to add and it is finally time to get them done. This week I will focus on the things that were left behind from last week without adding too much to it.

    Pokemon Researcher
    While making the behaviors for the different wild pokemon I started to test them and I was having a lot of fun just watching what they did. So I thought that it would be pretty fun to have a mode that you could just spawn some pokemon and watch them interact with each other and with you. You can't capture them or battle. You just get to play around and see if anything fun happens. This mode is really easy to add since all the work for it is pretty much done. Just have to make some menus, which I hate >.<

    Mystery Gift
    The poll this week will start with asking for what type you want to see this week and then it will move to a list of possible candidates. Let's figure this out together!
     

    Weekly Progress

    My Status: Working on blog!
    Alpha v1.25 Progress List:
    Note: The list below is for v1.25 when it is released.
    • Security Stuff (100%) 
      • Can no longer log into story mode with an illegal pokemon (pokemon that you can't obtain yet) (100%)
      • Can no longer save an illegal pokemon (100%)
      • Removing current illegal pokemon (100%)
      • Removing hacked shiny starters and shiny zorua and their evolutions (100%)
    • Add New Pokemon to the Trading Center (100%)  
    • Make all Golett's Genderless (100%) - Might have to cut out a few body parts, ouch!
    • Properly align some pokemon when they are following behind you (100%) 
    • Better Map UI (100%) - Similar to the Battle UI, it shows time of day and your current money amount.
    • Pokedex (0%)
    • Saving Pokemon's party and storage position (0%)
    • Daily Challenges (0%)
    • Day of the Week Spooky Event (0%)
    • 1v1 Mode Changes (0%) - As described on the previous blog.
    • Sponsor Version of the game (0%)
    • Add a confirmation popup to the back button on story mode if you haven't saved (0%)
    • Release Pokemon (0%) - Note: You can already release them in the Pokemon Center if you don't want to wait for this to be done.
    • Pokemon Researcher  (0%)
    • Add list in the FAQ page on where to find pokemon and at what time, similar to the PTD1 list (0%) 
    • Fixed bug with the attack Uproar not waking up pokemon in battle (0%)
    • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
    • Add new Level Item interface graphics for the ui (0%)  
    • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
    • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
    • Check the Forgot Password pages for any errors (0%) 
    • Top Searchers/Top Request/Latest Trades (0%)
    Creature Universe: Map Abilities
    Ptd2 introduced the concept of the map. Creature Universe TD will take it even farther with map abilities. An example of this is very early in Pillar Island, the grass start zone, you will be given some bug bombs to throw at some bugs to clear them out. I made an awesome concept sketch to illustrate this example.
    Bug Bomb takes out bugs, one of the map abilities you will get
     So instead of only walking around you will be able to equip items to do different actions. Your creatures don't get left out on the action. Each family of creatures will have their own ability that they can use in the map for different effects. In this example the Grass Starter which is still unnamed has a tongue ability that lets him eat certain bugs. You will be able to switch place with your creature so that you can control it while your trainer avatar follows it. Here is another amazing concept sketch that I made to illustrate this example.
    Grass starter using his map ability on a bug creature
      In CUTD your character will perform more functions than the characters have ever had in ptd and ptd2. That's all I have for you this week, keep checking back to see how we are progressing. As always let me know what you think! Sam out.

    Thứ Ba, 23 tháng 10, 2012

    SnD Weekly 10/23: Daily Challenges! Creature Universe Electric, Ground, and Mythical Revealed!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome again! Let's get to it! We've got some great things coming out this week, so let's talk about them.

    New Mystery Gift
    Again we will put it up for vote on the poll. Some of you commented that I shouldn't put such popular pokemon such as Riolu on it since it would obviously win the poll. Note taken! I took one of the commenter's suggestion for the poll this week. Let's see what happens! The options will be Klink, Trubbish, Vanillite, and Foongus. (Thanks Missingno. Master!)

    New Story Level
    The new level will have the conclusion to the events of the last level and introduce Route 30. Meaning new pokemon to capture!

    New Pokemon Center Feature: Daily Challenge!
    For PTD1 we had something called the daily code. For a certain amount of pokedollars you could get some nice prizes. This was fine and dandy but we are taking it to the next level in PTD2. Introducing Daily Challenges!

    Okay so first of all we will have a new type of coin called "daily coins" that you will get by completing Daily Challenges. These coins will let you purchase shiny pokemon! For people who will complain that it's not fair for those who bought snd coins it is good to note that it won't be easy to collect enough coins to get a rare shiny pokemon. But for everybody who can't or won't want to buy SnD coins there is now a way to slowly build up enough coins to get one.

    The first challenge will be to capture 30 of a certain pokemon and give them to the old man in the Daily Challenge section (which will come out this week).

    The first time you do this in the current day you will get 10 daily coins. You can actually repeat the quest as much as you want during that day but you will only get 1 daily coin after doing it once. The next day the quest will reset. So basically first time you do it in that day you get 10 then the rest are 1 and so on every day. This is similar to the Daily Quest in World of Warcraft, except you can repeat them.

    Some of the prices for the shiny will range from the hundreds to the thousands depending on rarity.

    Also the quest will change every so often to offer some variety in what you will be doing. Sometimes it will be to capture a bunch of pokemon, other times to level up a specific pokemon, or complete a certain amount of trades with different people, or bringing him shinies.

    I want to hear what you guys think about it!

    And Other Items
    This one person complained that I had some items in the list for a long time, and while others pretty much explained why this was I wanted to comment on it publicly. Basically I have things in the list that are somewhat high priority but every week I get things that I consider higher in priority so I put them above those other ones. If I ever get a good chance to make them happen then I will but for now they will just keep getting dragged a long as we go. The list helps me a lot to keep track of what I need to be doing so it helps me probably more than it helps you guys.

      Alpha v1.23 is now out! New Route 30! New Pokemon to capture! Find out what happens after Giovanni shows up!
    • Give Shadow Hoppip the proper attacks
    • Changed the way confusion works - Instead of having a 25% chance of doing damage to the target for a period of time. It will be a 25% chance for the target not to do its attack and instead take damage over a period of time.
    • Increased the cooldown on moves that buff or debuff - If a move only buffs or debuffs by one level it was increased to 2.4 seconds. If it buffs or debuffs by two levels then it was increased to 3.6 seconds.
    • New Story Level
      • Intro Scene
      • NPC Dialog Changes
      • New Map
      • New Spawn Locations
      • New Waves
    • New Pokemon To Add
      • New Behaviors
        • Caterpie
        • Metapod
        • Weedle
        • Kakuna
        • Ledyba
        • Spinarak
      • New Abilities
        • Early Bird
        • Rattled
        • Ice Body
      • New Attacks
        • Supersonic
        • Comet Punch
        • Constrict
        • Scary Face
        • Leech Life
        • Icicle Spear
        • Uproar
      • New Graphics
      • Add Stats
      • Evolution Info
      • Attacks Info
    • New Mystery Gift
      • New Graphics
      • Add Stats
      • Evolution Info
      • Attacks Info
    • Setting up Server Code for Mystery Gift
    • Updating Mystery Gift on the game
    • Updating the Blog Mystery Gift Links
    • Add new Pokemon To Trading Center
    Creature Universe Starters - Electric, Ground, Mythical Revealed
    This week I wanted to show you guys some new creatures that we have made. Please note that while most of Creature Universe will be free. Only the Water, Grass, Fire starters will be available for free. All the other starters will be unlocked with a small fee. I will talk more about this next week. These are the current starter we have for Electric, Ground and Mythical!
    WIP Electric Starter line

    WIP Ground Starter Line

    WIP Mythical Starter Line
    Well that is all that I have for this week, as always let me know what you think! Keep checking back to see how I'm doing to release this update.

    Thứ Ba, 16 tháng 10, 2012

    Weekly Progress 10/16: New Mystery Gift, Story Level, Creature Universe: Pick your side! Light vs Dark!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.


    New Mystery Gift
    For the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

    New Story Level
    We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they are causing havoc! I'm pretty excited about this level since it develops the story a little more.  

    Small Level Cap Increase to 12
    Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the game will be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions. 

    Saving your pokemon's position in storage and party
    Right now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

    Better Map UI
    Making the Map UI look more like the Battle UI and having information like the current time of the game.   

    Weekly Progress:
    Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

    Alpha v1.22.1: Released! Evolution Bug Fixes
    • Fixed showing the wrong graphic if the pokemon that is following you evolves
    • Fixed pokemon evolving not getting saved properly
    Alpha v1.22: Released! Have questions about Effective Leveling? Check the FAQ.
    • New Story Level -  Panic at Cherrygrove City 
      • New Map Cherrygrove City
        • Rip Sprites
        • Create Map Objects and Hitboxes
        • Create Map Layout
      • New Characters
        • Rip Sprites
        • Create Character Object
      • Intro
        • Movie Scene
        • NPC Character Dialog Changes
      • Level Layout
        • Background
        • Spots
      • Level Waves
        • Set up pokemon
        • Pokemon Graphics
        • Pokemon Attacks
        • Arrangements and timing
      • Ending
        • Movie Scene
        • NPC Character Dialog Changes
        • Cherrygrove NPCs
        • Cherrygrove Interactive Objects
        • Add new pokemon to trading search and request
    • Level cap to 12
    • New Mystery Gift
      • Pokemon Graphics
      • Pokemon Stats
      • New Attacks
        • Endure
        • Counter
        • Force Palm
      • New Abilities
        • Steadfast
        • Inner Focus
        • Prankster 
      • Add to Pokemon Center Trading Search and Request 
      • Change Link and Graphic
      • Change Server Code  
    Creature Universe: Pick your side! Light vs Dark!
    A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

    Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

    As you progress with that organization you might even make it to the top and become its leader!

    So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let me know what you think!

    Thứ Hai, 8 tháng 10, 2012

    Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

    Night is coming
    So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

    Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

     Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

    New Story Level
    A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

    More 1v1 Changes
    While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
    But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
    Rare Candies are:
    • Easy to understand and use.
    • Annoying to buy them then only use them on levels.
    • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
    My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
    I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

    Weekly Progress:
    Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

    Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
    • Next Story Level - Help Zai at different times of the day!
      • Zai's Graphics
      • Intro
      • Battle layout
      • Battle Waves
    • Enemies in level 8 of 1v1 mode will no longer give out experience
    • Relearn Moves - Your pokemon can now relearn moves.
    • Fixed a problem with Scratch attack's animation
    • Made Zorua's illusion pick from your last pokemon instead of the enemy
    • Held Items
      • Implemented in Client
        • Give a chance for wild pokemon to be holding items, based on the games' percentages
        • Implement an icon to show if a pokemon has a held item
        • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
        • Integrate held items into past abilities that required it
          • Ability Unnerve
          • Ability Frisk
        • Implement it so the pokemon will be able to use the held item in combat
        • Implement it so that you can give an item to be hold in combat (100%)
        • Implement it so that you can give/take an item to be hold out of combat (100%)
        • Loading Items
        • Loading Held Item
        • Saving Items
        • Saving Held Items
      • Implemented in Server
        • Loading Items
        • Loading Held Items
        • Saving Items
        • Saving Held Item
        • Add Item Names in the Trading Center
    • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
    • You can now see the gender and if the pokemon holds an item in the party and check screens
    • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
    • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
    • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
    Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
    • Day and Night Story Mode
      • Created Overlay graphic that simulates the change in lighting
      • Implemented flow of time
      • Implemented pokemon respawing and leaving the map as time changes
      • Implemented changes in Human NPC Dialog depending on time of day
      • Implemented Saving and loading your current time
    • New Battles for new Wild Pokemon
      • Hoppip
      • Hoothoot
    • New Map Behaviors
      • Hoppip
      • Hoothoot
    • New Pokemon added (Hoppip)
      • Graphics
      • Stats
      • Evolving Info
    • New Attacks added
      • Synthesis
      • Splash
    • New Abilities added
      • Infiltrator
    • Shadow Pokemon will only have a chance at showing up during the night time
    • Added New Pokemon To Trading Center
      • Added them to the search and request list- Refresh the page if you don't see them in the request list.
    • Wild Solo Pokemon will now give out much more experience
    • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
    • Fixed a problem with Zorua's walking animation
    • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
    • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
    • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
    Creature Universe Starter Evolutions Revealed!
    Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
    (Thanks Kevin and Joel for the concepts)




     So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
     

    Thứ Ba, 25 tháng 9, 2012

    Weekly Progress 9/25: New Stuff! Starting locations for Creature Universe!

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.

    New Story Level
    This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!

    Look! 1v1 is evolving!
    I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
    • There will be no more experience gained from defeating the enemy.
    • You will level up by using rare candies that are given out by beating levels.
    • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team.
    • Every pokemon will now start at level 5 and evolutions will not be available for unlocking.
    I'm still figuring out what exactly I will do with the coins, but I have a few days to think about it. My main goal is to make it so it doesn't feel like you need to grind for the coins to be able to beat a level. 

    So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.

    Weekly Progress:

    Alpha v1.191 - Bug Fix: Released!
    • Fixed a bug with the pokeballs not showing up unless you saved and reloaded the profile after receiving them from Prof. Elm (100%)
    Alpha v1.19 - Route 29, PokePad, Bug Fixes: Released! Yes, Shiny Pokemon can show up in the actual battles in Route 29 but not in the map itself.
    • Fixed some NPC typos
    • Slightly Decreased the HP boost on your rival's starter
    • Made the pokemon in your first party slot follow you in the map - Fun stuff but you won't be able to talk to it like in the other games.
    • Fixed Map Issue in Elm's Lab on Story Mode
    • Fixed Issue with Speed resetting between waves in Story Mode
    • Made Story level music stop playing when you leave story mode
    • New Story Level - Route 29
      • Level Intro
        • Before you get the PokePad
        • After you get the PokePad
      • Implement PokePad
      • New Map
      • Battle Layout
        • Swarm Layout - Normal Tower defense fight
        • Single Layout - 1v1 style fight
      • Battle Waves - Both 1v1 and normal version for each pokemon
        • Pidgey
        • Rattata
        • Sentret
      • Pokemon Map Behavior - how the pokemon will behave in the map
        • Pidgey
        • Rattata
        • Sentret
      • Level Ending
    • Added a Spawning System - This will control how many and where each pokemon spawn in a route. 
    • Saving Extra Info for Pokemon
    • Show Shiny Popup and slow down speed when a shiny shows up
    • After closing a popup window the previous screen will now properly get back focus - When learning a new move or evolving the screen would lose focus when coming back. Not allowing you to use the keyboard shortcuts. This is now fixed.

    Creature Universe Starting Locations!
     Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!

    First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.

    Work In Progress Concept of the Grass Starting zone
    Then we have the fire starter zone. This place is more industrial, more gritty, it's a mining town. The fire starter zone will have a lush reservation area that the creatures live in that will be very contrasting with the rest of the zone. The fire koala family helps with refining the metals and treasures found in the mines. They also help create the steam that gives power to the town. I don't have a picture as the one I had didn't really show off the town it self but a mining cave.

    Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
    Work In Progress Concept of the Water Starter Zone
    So there you have it! Three different concepts for the starting locations. Remember these were just for ideas and should give you a little sense of what each location will be like.

    That is all we have for you this week. As always let us know what you think!

    Thứ Ba, 18 tháng 9, 2012

    Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.

    Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.

    For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.

    Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.

    Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.

    For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.

    Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?

    I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.

    Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.

    Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)

    Weekly Progress:

    Alpha v1.18 New Story Mode Battle: Released now!
    • Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
    • Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
    • Made it so Arena Trap will not work on pokemon that are immune to ground attacks
    • New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
    • New Story Level
      • New Character
      • Quest Intro
      • Properly load your pokemon to the profile
      • Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
        • Get Pokemon Unique ID after saving
        • Get and Give Pokemon Position 
        • Sending Info
        • Receiving Info
      • NPC AI for battle
      • Battle Layout
      • Battle Waves
      • Quest Ending
    • Implementing a level cap at 10 for Story Mode
      • Lowering any pokemon that went over 10 back to 10
      • Implementing in the server
      • Implementing in the client
    Alpha v1.17.1 Critical Bug Fix: Released now! 
    •  Fixed a bug that was preventing players from completing the second quest on Story mode 
    Alpha v1.17 New 1v1 Level: Released now!  
    • Added Sponsor Intro
    • Made starters have a chance to be both female and male instead of just male
    • Fixed a bug that allowed you to keep leveling up your starter
    • Moved the Back button in the story level to a different spot
    • Made it so if you aren't facing an NPC then you won't talk to it
    • Made it so bumping into an NPC will now make it stop and face you
    • Changed the Police officers text for when you are a female character
    • Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.  
    • Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
    • Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode  to 25, 25, 45, and 45 respectively
    • Added New Pokemon to the game (3)
      • Graphics (100%)
      • Shiny Graphics (100%)
      • Shadow Graphics (100%)
      • Stats (100%)
      • Attack list (100%)
      • Evolution Information (100%)
    • Added New Attacks to the game
      • Sing
      • Pound
      • Disable
      • Wrap
      • Glare
      • Fake Tears
      • Fury Swipes
    • Added New Abilities to the game
      • Cute Charm
      • Friend Guard
      • Intimidate
      • Unnerve
      • Illusion
    • Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
    • Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
    • Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
    • Added New 1v1 Level
      • Intro
      • Level Layout
      • Level Waves
      • Previous Level Ending Text
    • Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
    • Changed PTD 1 link on the main screen to point to the sponsor's website.
    Alright now let's talk a bit about Creature Universe TD. Many of you might not know but Dan and I hold team meetings every week. We chat with our artist about Creature Universe, we see what everybody is working on and talk about the design of the game. So for the last few weeks we have been talking about the types that we were going to use for Creature Universe. This hasn't been an easy task. We all had different opinions. Some of us wanted to remove some types. Others wanted to add even more types. In the end we started from the beginning and asked ourselves which types MUST be around. After we figured that out we went ahead and added some new ones, combined some other ones and even removed some. Here is the list of the types that will be in Creature Universe! Granted this list could still be tweaked in the future. But for now this is what we have decided.

    Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
    Fire/Flame - Pretty self explanatory.
    Water/Aquatic - See Fire.
    Grass/Plant - See Water.
    Electric/Lightning - See Grass.
    Air - This type is pretty much what flying is in pokemon.
    Ice - See Electric.
    Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
    Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
    Toxic - Like Poison type in pokemon but a lot better.
    Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
    Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
    Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.

    So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.

    Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.

    Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!

    Thứ Hai, 3 tháng 9, 2012

    Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

    Weekly Progress:
    This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

    On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

    So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

    Alpha v1.16 Progress List: Released Now!
    • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
    • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
    • Level 2 quest
      • Chikorita Quest (100%)
      • Cyndaquil Quest (100%)
      • Totodile Quest (100%) 
      • Battle Intro (100%)
      • Battle Layout (100%)
      • Battle Waves (100%)
      • Battle  Ending (100%)
    • Add the Town Music (100%)
    • Add Saving your pokemon's info (100%)
    Alpha v1.15 New 1v1 Level: Released now!
    • Pewter City Gym Leader Battle 1v1 Mode
      • New Attacks Needed
        • Rock Tomb
        • Custom Onix Attack - Boulder Throw 
        • Leech Seed
        • Vine Whip
        • Stun Spore
        • Pursuit
        • Mud-slap
      •  New Abilities needed
        • Chlorophyll
      • Level Intro
      • Level Layout
      • Level Waves
      • Level Ending
      • New Item Unlocked
        • Implement Item
        • Add limits to how many you can buy of this item
      • New Pokemon Unlocked
        • Add Stats
        • Add Moves
        • Add Graphics
      • Allow for multiple pages in the pokemon/item store pages
      • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
    Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

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