Hiển thị các bài đăng có nhãn Story Level. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Story Level. Hiển thị tất cả bài đăng

Thứ Ba, 23 tháng 10, 2012

SnD Weekly 10/23: Daily Challenges! Creature Universe Electric, Ground, and Mythical Revealed!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome again! Let's get to it! We've got some great things coming out this week, so let's talk about them.

New Mystery Gift
Again we will put it up for vote on the poll. Some of you commented that I shouldn't put such popular pokemon such as Riolu on it since it would obviously win the poll. Note taken! I took one of the commenter's suggestion for the poll this week. Let's see what happens! The options will be Klink, Trubbish, Vanillite, and Foongus. (Thanks Missingno. Master!)

New Story Level
The new level will have the conclusion to the events of the last level and introduce Route 30. Meaning new pokemon to capture!

New Pokemon Center Feature: Daily Challenge!
For PTD1 we had something called the daily code. For a certain amount of pokedollars you could get some nice prizes. This was fine and dandy but we are taking it to the next level in PTD2. Introducing Daily Challenges!

Okay so first of all we will have a new type of coin called "daily coins" that you will get by completing Daily Challenges. These coins will let you purchase shiny pokemon! For people who will complain that it's not fair for those who bought snd coins it is good to note that it won't be easy to collect enough coins to get a rare shiny pokemon. But for everybody who can't or won't want to buy SnD coins there is now a way to slowly build up enough coins to get one.

The first challenge will be to capture 30 of a certain pokemon and give them to the old man in the Daily Challenge section (which will come out this week).

The first time you do this in the current day you will get 10 daily coins. You can actually repeat the quest as much as you want during that day but you will only get 1 daily coin after doing it once. The next day the quest will reset. So basically first time you do it in that day you get 10 then the rest are 1 and so on every day. This is similar to the Daily Quest in World of Warcraft, except you can repeat them.

Some of the prices for the shiny will range from the hundreds to the thousands depending on rarity.

Also the quest will change every so often to offer some variety in what you will be doing. Sometimes it will be to capture a bunch of pokemon, other times to level up a specific pokemon, or complete a certain amount of trades with different people, or bringing him shinies.

I want to hear what you guys think about it!

And Other Items
This one person complained that I had some items in the list for a long time, and while others pretty much explained why this was I wanted to comment on it publicly. Basically I have things in the list that are somewhat high priority but every week I get things that I consider higher in priority so I put them above those other ones. If I ever get a good chance to make them happen then I will but for now they will just keep getting dragged a long as we go. The list helps me a lot to keep track of what I need to be doing so it helps me probably more than it helps you guys.

  Alpha v1.23 is now out! New Route 30! New Pokemon to capture! Find out what happens after Giovanni shows up!
  • Give Shadow Hoppip the proper attacks
  • Changed the way confusion works - Instead of having a 25% chance of doing damage to the target for a period of time. It will be a 25% chance for the target not to do its attack and instead take damage over a period of time.
  • Increased the cooldown on moves that buff or debuff - If a move only buffs or debuffs by one level it was increased to 2.4 seconds. If it buffs or debuffs by two levels then it was increased to 3.6 seconds.
  • New Story Level
    • Intro Scene
    • NPC Dialog Changes
    • New Map
    • New Spawn Locations
    • New Waves
  • New Pokemon To Add
    • New Behaviors
      • Caterpie
      • Metapod
      • Weedle
      • Kakuna
      • Ledyba
      • Spinarak
    • New Abilities
      • Early Bird
      • Rattled
      • Ice Body
    • New Attacks
      • Supersonic
      • Comet Punch
      • Constrict
      • Scary Face
      • Leech Life
      • Icicle Spear
      • Uproar
    • New Graphics
    • Add Stats
    • Evolution Info
    • Attacks Info
  • New Mystery Gift
    • New Graphics
    • Add Stats
    • Evolution Info
    • Attacks Info
  • Setting up Server Code for Mystery Gift
  • Updating Mystery Gift on the game
  • Updating the Blog Mystery Gift Links
  • Add new Pokemon To Trading Center
Creature Universe Starters - Electric, Ground, Mythical Revealed
This week I wanted to show you guys some new creatures that we have made. Please note that while most of Creature Universe will be free. Only the Water, Grass, Fire starters will be available for free. All the other starters will be unlocked with a small fee. I will talk more about this next week. These are the current starter we have for Electric, Ground and Mythical!
WIP Electric Starter line

WIP Ground Starter Line

WIP Mythical Starter Line
Well that is all that I have for this week, as always let me know what you think! Keep checking back to see how I'm doing to release this update.

Thứ Ba, 16 tháng 10, 2012

Weekly Progress 10/16: New Mystery Gift, Story Level, Creature Universe: Pick your side! Light vs Dark!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.


New Mystery Gift
For the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

New Story Level
We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they are causing havoc! I'm pretty excited about this level since it develops the story a little more.  

Small Level Cap Increase to 12
Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the game will be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions. 

Saving your pokemon's position in storage and party
Right now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

Better Map UI
Making the Map UI look more like the Battle UI and having information like the current time of the game.   

Weekly Progress:
Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Alpha v1.22.1: Released! Evolution Bug Fixes
  • Fixed showing the wrong graphic if the pokemon that is following you evolves
  • Fixed pokemon evolving not getting saved properly
Alpha v1.22: Released! Have questions about Effective Leveling? Check the FAQ.
  • New Story Level -  Panic at Cherrygrove City 
    • New Map Cherrygrove City
      • Rip Sprites
      • Create Map Objects and Hitboxes
      • Create Map Layout
    • New Characters
      • Rip Sprites
      • Create Character Object
    • Intro
      • Movie Scene
      • NPC Character Dialog Changes
    • Level Layout
      • Background
      • Spots
    • Level Waves
      • Set up pokemon
      • Pokemon Graphics
      • Pokemon Attacks
      • Arrangements and timing
    • Ending
      • Movie Scene
      • NPC Character Dialog Changes
      • Cherrygrove NPCs
      • Cherrygrove Interactive Objects
      • Add new pokemon to trading search and request
  • Level cap to 12
  • New Mystery Gift
    • Pokemon Graphics
    • Pokemon Stats
    • New Attacks
      • Endure
      • Counter
      • Force Palm
    • New Abilities
      • Steadfast
      • Inner Focus
      • Prankster 
    • Add to Pokemon Center Trading Search and Request 
    • Change Link and Graphic
    • Change Server Code  
Creature Universe: Pick your side! Light vs Dark!
A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

As you progress with that organization you might even make it to the top and become its leader!

So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let me know what you think!

Thứ Ba, 18 tháng 9, 2012

Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.

Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.

For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.

Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.

Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.

For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.

Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?

I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.

Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.

Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)

Weekly Progress:

Alpha v1.18 New Story Mode Battle: Released now!
  • Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
  • Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
  • Made it so Arena Trap will not work on pokemon that are immune to ground attacks
  • New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
  • New Story Level
    • New Character
    • Quest Intro
    • Properly load your pokemon to the profile
    • Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
      • Get Pokemon Unique ID after saving
      • Get and Give Pokemon Position 
      • Sending Info
      • Receiving Info
    • NPC AI for battle
    • Battle Layout
    • Battle Waves
    • Quest Ending
  • Implementing a level cap at 10 for Story Mode
    • Lowering any pokemon that went over 10 back to 10
    • Implementing in the server
    • Implementing in the client
Alpha v1.17.1 Critical Bug Fix: Released now! 
  •  Fixed a bug that was preventing players from completing the second quest on Story mode 
Alpha v1.17 New 1v1 Level: Released now!  
  • Added Sponsor Intro
  • Made starters have a chance to be both female and male instead of just male
  • Fixed a bug that allowed you to keep leveling up your starter
  • Moved the Back button in the story level to a different spot
  • Made it so if you aren't facing an NPC then you won't talk to it
  • Made it so bumping into an NPC will now make it stop and face you
  • Changed the Police officers text for when you are a female character
  • Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.  
  • Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
  • Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode  to 25, 25, 45, and 45 respectively
  • Added New Pokemon to the game (3)
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Shadow Graphics (100%)
    • Stats (100%)
    • Attack list (100%)
    • Evolution Information (100%)
  • Added New Attacks to the game
    • Sing
    • Pound
    • Disable
    • Wrap
    • Glare
    • Fake Tears
    • Fury Swipes
  • Added New Abilities to the game
    • Cute Charm
    • Friend Guard
    • Intimidate
    • Unnerve
    • Illusion
  • Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
  • Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
  • Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
  • Added New 1v1 Level
    • Intro
    • Level Layout
    • Level Waves
    • Previous Level Ending Text
  • Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
  • Changed PTD 1 link on the main screen to point to the sponsor's website.
Alright now let's talk a bit about Creature Universe TD. Many of you might not know but Dan and I hold team meetings every week. We chat with our artist about Creature Universe, we see what everybody is working on and talk about the design of the game. So for the last few weeks we have been talking about the types that we were going to use for Creature Universe. This hasn't been an easy task. We all had different opinions. Some of us wanted to remove some types. Others wanted to add even more types. In the end we started from the beginning and asked ourselves which types MUST be around. After we figured that out we went ahead and added some new ones, combined some other ones and even removed some. Here is the list of the types that will be in Creature Universe! Granted this list could still be tweaked in the future. But for now this is what we have decided.

Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
Fire/Flame - Pretty self explanatory.
Water/Aquatic - See Fire.
Grass/Plant - See Water.
Electric/Lightning - See Grass.
Air - This type is pretty much what flying is in pokemon.
Ice - See Electric.
Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
Toxic - Like Poison type in pokemon but a lot better.
Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.

So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.

Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.

Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!

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