Hiển thị các bài đăng có nhãn Flash. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Flash. Hiển thị tất cả bài đăng

Thứ Hai, 17 tháng 12, 2012

Weekly Update: Shiny Chimchar out now! Bringing the towns to life!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Ho ho ho! Santa Sam here bring you the gifts this holiday season! Today I released v1.28 of PTD2 and it includes the much anticipated Shiny Chimchar Mystery Gift!

Holidays
As many of you know the holidays can be extremely busy for everybody. I think one of the biggest challenges a person can deal with when making games is the balance of work and life. For a lot of developers work is their life but this can be a dangerous thing. For me personally I value loved ones a lot and I always try to give them priority when it comes to my time but the reality is that it is you guys that really make paying the bills possible so I value you too. Without you guys I wouldn't be able to do what I love as a living and for that you guys will always have my thanks.

This Week's Mystery Gift
I'll be bringing the same poll as last week back to decide the type of the next mystery gift, and then I will do a poll as to which specific pokemon from that type it will be. Go ahead and vote to decide the next mystery gift.

Bringing the towns to life!
This week I want to focus on the towns and cities of the game. I want to add violet city along with the bellsprout/onix trade and a harder rematch with Falkner that will be optional. Also Cherrygrove City will finally be restored and the people will be back in their houses. Maybe even a flower shop!

Creature Universe TD
Creature Universe is progressing nicely in the concept stage. As far as the game itself I'm still prototyping things so it's far from a release but I hope early next year we can start releasing something. These past weeks we have been trying to finalize names for the creatures we have revealed along with finalizing their colors. I'm also designing the first few levels of the game. The game will have at least 100 different creatures and over 40 different levels to play.


    Alpha v1.29.1 is now released
    • Mystery Gift  - Mystery Gift will be out on by Monday!
      • Server Code
      • Game Graphic
      • Game Link
      • Blog Links
    • New Pokemon  Oshawott!
      • New Ability
        • Shell Armor
      • New Attacks
        • Water Sport
      • Graphics
      • Stats
      • Move List
      • Evolution Info
      • Evolutions (2)
      • Breeding Center
      • Trading Center
    • Fixed Mud Sport to lower Electric damage by 67% instead of 33%
    • Item Store
      • PokeCenter Page
    • First Badge is now properly given out
    • Violet City - Why are all the cities empty?! 
      • Map Graphic
      • City Music
      • Onix Trade
      • Falkner Rematch
    • New Pokemon - Onix
      • Added to Breeding Center
      • Added to Trading Center
      Everything below is postponed for future updates! Not enough time this week.
        • Story Level (0%)
        • Cherrygrove City (0%)
          • Flower Shop (0%)
        • Change the Zapdos Fight to be a more appropriate difficulty (0%)
          • Day of the Week Spooky Event (0%)- For Tuesdays
          • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
          • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
          • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
          • Top Searchers/Top Request/Latest Trades (0%) 
          • Harden Sound Still plays while Sound FX set to 0 (0%)
           That's all I have for you guys this week, as always let me know what you think on the comments below. Happy Holidays!

            Thứ Hai, 10 tháng 12, 2012

            Getting back on track! Keeping it simple!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Welcome! Last week there was no update, I got really busy with College Final Exams and taking some Engagement photos. So this week I'm getting back on track!

            Instead of packing this week up with more things to do I will keep it simple so I can finish everything in the list. We already have the Mystery Gift set up which is Shiny Chimchar! Somebody ask if this was a good idea since I regretted having the Shiny Charmander gift. The difference here is that a lot of people payed to get Shiny Charmander before it was a gift so it was a mistake to add it after people had bought it. Chimchar is not available to purchase so it's not a problem adding him to players that are playing now.

            Creature Universe
            I've had some moments to think about Creature Universe. Whenever I think of a new project, for example PTD2, I think what changes in gameplay I can bring to the new game to make it more interesting or different. That is the stage that we are in with Creature Universe. I'm putting together some prototypes with different gameplay ideas and then playing with them, sending them to Dan and then we talk about what works and what doesn't work. The graphics in the prototype are extremely basic so we can focus on the gameplay and not the look. So making changes comes really easy. What you end up learning is that a lot of ideas sound great on paper but don't work as good when you actually play with it in the game. You also don't want to lose what made the game great just to put in new ideas. It is a tricky balance that all game developers must learn.

            Pokemon Tower Defense Fan Film: Episode 5!
            Joel has been working extra hard to get the next episode out. I saw it and it looks great! Check it out!



            Alpha v1.27.1 Released!
            • Added Experience Points to the Checkpoint in 1v1 mode
            • Breeding Feature - Out now! Note: Getting moves from parents is not implemented yet.
            • Added Igglybuff to the game - Obtainable by breeding.
              • New Attacks
                • Charm
                • Sweet Kiss
              • Stats
              • Move List
              • Evolution Info
              • Graphics
                • Normal
                • Shiny
                • Shadow
              • Add to Breeding Center
                • Add to proper Egg Group
                • Add to proper Family
              • Add to Trading Center 
                • Add to Search List
                • Add to Request List

              Thanks for coming by and checking us out! Keep checking back to see how we are progressing during the week! As always let me know what you think!

              Thứ Ba, 4 tháng 12, 2012

              Final Exam Week! Air Starter revealed for Creature Universe! Let's get this done!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome to another week here at Sam and Dan Games. Up and coming indie developers,  learning new things everyday, coding, having team meetings, dealing with sales, dealing with bugs, answering user feedback and more! Good times! Lots of hard work and dedication!

              Final Exams Week
              Like many of you, this week is my final exam week at college. This means more time studying and less time being able to work on an update. For that reason instead of adding new things to the list I will only work on what is in the list and get breeding and the item store up plus fix some bugs like the checkpoint in 1v1 mode not giving you the experience points. If I have extra time I would like to increase the soft cap some more and add new moves but no promises. Also like every week there will be a new mystery gift!

              Mystery Gift
              So far we have had an Ice, Dark, Fighting, Ghost, Electric, Flying and Legendary pokemon in the mystery gift. So first let's figure out which type we want then we can figure out which pokemon we want from that type. Let's make this happen!

              My friends do stuff!
              Joel did a cool comic showcasing real life pokemon evolution check it out! http://joelsamcomic.blogspot.com/

              Gym Battle Feedback!
              So the gym level has been out for a bit and it had some interesting mechanics. I would love to know what you guys thought about the level. What is too hard to understand? Too easy? What did you like of it? What did you hate? All this information will help me when thinking of future levels.

              Help me squash some bugs!
              A lot of you can't seem to get the game to load while a whole bunch of you can. This is really weird as I've always been able to load the game. What I'm thinking is that this isn't a programming bug at all and more like something happening on the server. What I need is information! First if you have never been able to load ptd2, what browser are you using, did you clear your cache, what country are you accessing the game from, what website are you trying to access it from, what day of the week have you tried to load the game? If you had trouble but can now load it, did you do anything specific to make it load?  My guess is that some people might be timing out with our server.

              Another bug is the one when your pokemon get the moves of another pokemon. I need information as to what you did when this happened and can you replicate the bug and how.

              With this information I will be able to better solve these issues and make everything better for everybody!

              Creature Universe - Air Starter!
              When I first thought of making my own original creatures for my next game I really wanted to take the things that you would expect and flip them on their head. The Air starter is a great example of this! Let's check them out! Here what Bill, one of our artist, sent us as a concept and then the colored version. Keep in mind that the names and descriptions where made by Bill and aren't necessarily final!
              Bill's concept image (not final names or descriptions)
              Colored versions by Bill (not final colors)

              Thanks guys for all the support! As always let me know what you think! Keep checking back to see how I'm progressing in the game!

              Thứ Hai, 26 tháng 11, 2012

              Birthday Wishes! Breeding and Soft Cap Increase! Creature Universe Toxic Starter!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hi everyone! First off thanks to everybody who wished me a Happy Birthday, my birthday is today (Monday) and last year on my birthday I made a very special mystery gift and so this year I want to make another one. This year I will choose and it is my wish that the mystery gift be Jirachi!

              Newgrounds and Hacked Arcade Version
              I recently released the Newgrounds (same as the one here, go and rate the game por favor) and the Hacked Arcade versions of PTD2. The hacked arcade version will give you more experience per kill and it is easier to capture pokemon but it tags your pokemon with the hacked tag. Enjoy!

              Soft Cap Increase
              Many of you have been asking for the soft cap to increase, so I will work on that this week. You might ask yourself what the soft cap is since you can level up to 100 already. Well the soft cap is the level in which your pokemon stop learning moves. The soft cap is currently 12 so my plan is to increase it to at least 14 if not higher.

              Breeding
              Another highly anticipated feature is the breeding mechanic and I think this will be a good week to introduce it. Okay so here are a couple of details on how it will work:
              • Most of the rules regarding egg groups, gender, and families from the actual games will be in play here.
              • Breeding and Egg Hatching will take place in the Pokemon Center.
              • To hatch the egg you will have to visit it for a number of days. It will usually take less than 7 days of visits for it to hatch depending on the rarity of the pokemon in the egg.
              • The parents stay with the egg until the egg is hatched. They are very caring!
              • Egg moves will be implemented, same rules as the real game.
              • You can have a shadow or shiny egg hatch
                • You will find out if it's shiny or shadow the moment it's hatched, the egg will look the same.
                • Each parent can increase the chance of the egg being shiny or shadow by a percent.
                • Special held items will be sold that can also increase the chance of the egg being shiny or shadow. You will be able to buy them with SnD Coins or Daily Coins.
                • So let's say each parent can increase it by 4% and the item can increase it by 4% then if both parents are shiny and they are both carrying the item then that will increase the chance for it to be shiny by 16%
              • You will only be able to have 3 eggs hatching per account but you can increase this number with SnD Coins or Daily Coins.
              Everstone and Neeverstone
              Speaking of items I will be adding the Everstone and the Neeverstone (never everstone), the everstone will stop evolutions from happening and the neeverstone will stop any experience from being gained. Both of these items can be bought with SnD Coins or Daily Coins.

              Daily Activity Tweaks
              I won't be adding a new daily activity but I have a changed planned that will make this one more doable. Right now every day you have to find 10 new people to trade with that you had not traded with before. The Tweak will reset the people you traded with each day, essentially you can trade with the same people once a day. I will be adding a different one at some point but for now we are sticking to this one.

              My friends do stuff!
              Joel did a great comic smashup for thanksgiving check it out! http://joelsamcomic.blogspot.com/
              Kevin put up some great sketches that he made in his spare time check them out! http://kxnhtd.blogspot.com/

              Creature Universe - Toxic Starter!
              This is the Toxic Type starter, he starts off pure toxic but ends up Toxic/Ground by the third evolution. Here is the concept drawing from one of our artist Bill along with some non-final names that he came up with.
              Toxic Starter with non-final names

              Alpha v1.27: Released!
              • 1v1 Mode Changes - As described on a previous blog. FINALLY!
              • Mystery Gift- Jirachi!
                • Graphics
                • Stats
                • New Abilities
                • New Attacks
                  • Wish
                  • Swift
                • Add to Pokemon Center
                • Add Mystery Gift Graphic on Game
                • Add Mystery Gift Server Code
                • Change Blog Links
              • In game Items - You can buy these on the Pokemon Center Item Store page, once it is available.
                • Everstone 
                • Neeverstone 
                • Gold Incense
                • Shadow Incense
              • Soft Cap Increase to 14 - Missing Moves
                • Sleep Powder
                • Spark
                • Icy Wind
                • Shadow Punch
                • Light Screen 
              • Daily Activity Tweak - Described in teh blog above
              • Added list in the FAQ page on where to find pokemon and at what time, similar to the PTD1 list
              • Save Party Position 
              • Fixed a bug that was letting you duplicate your party pokemon
              • Release Pokemon - Note: You can't release a pokemon in the game, it is not humane! Please go to the PokeCenter Webstie to release them that way Nurse Joy can take care of them!
              • Add new Level Item interface graphics for the ui (0%)   They are fine the way they are!
               
              Alright well I'm off for now, keep checking back to see how I'm doing! As always let me know what you think!

              Thứ Hai, 19 tháng 11, 2012

              SnD Weekly: Happy Thanksgiving! First Gym Level, PTD Fan Film 4!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Happy Thanksgiving week everyone! Last week we successfully got some work done that had been backed up for a bit. Got the Daily Activity out, Researcher, Pokedex, Saving your storage's position. There are still some left to add but I can safely say that we can move forward with the next story level.

              Mystery Gift
              Last week we all decided we wanted Electric type as the Mystery Gift, but this week in honor of the flightless Turkey we will have a flying bird Mystery Gift. I picked some from different generations, vote on the one you want! Like Shinx, this one will be shiny and restricted to one use.

              PTD Fan Film 4!
              Joel posted the 4th video in the ptd fan film, check it out here. This episode is about a Joey encountering Team Rocket for the first time before you meet him. If you like PTD 1 then I recommend you check it out!

              Funding Postponed + Details
              We were planning to start our funding this week but Dan and I haven't been able to figure out all the prizes yet. Dan has been super busy doing a lot of business work for SnD Games so I can focus on game development. While he is not doing that he is answering order emails for Snd Coins and making 3d models for the creatures in CUTD. Thanks Dan! Anyways, the funding will be to help us keep developing PTD2 and CUTD. Coin sales and Advertisement help immensely but the future is a little shaky. We want to raise $50k and that will cover about half a year of expenses for artist, programming, design, any server cost. The cool thing is that if you help to fund you will get really cool and exclusive prizes! We will even have cool goals for reaching a certain amount and if we make it to the goal of 50k we will also have what are called stretch goals. Extra prizes that you guys can win if we reach even higher amounts for things like being able to hire an artist to be full time, being able to bring Dan in full time, increasing the amount of levels in CUTD and bringing things like multiplayer to those games. The funding will be very much like a Kickstarter but the reason we aren't doing a kickstarter is because we aren't trying to fund a particular project we are trying to fund the company itself. Right now I'm full time but it might be that if we can't complete this funding I might have to get a job programming for a different company and that will cut my game development time drastically. So we really appreciate you guys helping us out and in turn getting rewarded for it! Note: The funding has not started yet so there is currently no way to help us yet.

              First Gym Level!
              This next update will feature the first gym on PTD2. I really want to make these encounters stand out and for the enemy to have fun and new mechanics. So I hope you guys can look forward to that!

              Creature Universe TD
              Not going to talk a lot about CUTD this week. Just know that progress is being made and that I will talk more about it next week!

              Wii U Friends
              I also got a Wii U if you want to add me to your friend list my id is:  sam_sndgames

              Weekly Progress
              Alpha v1.26: Released!
              • Gym Battle Story Level Added
                • Intro Added
                • Level Layout Added
                • Level Waves Added
                  • Custom Attacks Added
                    • Pidgey's Gust
                    • Pidgeotto's Gust
                    • Pidgeot's Gust
                • Ending Added
              • Mystery Gift
                • Graphic Added
                • Stats Added
                • New Abilities Added
                • Evolution Information Added
                • Attack Information Added
                • Added to Trading Center
                • Changed Graphics In-Game For Mystery Gift
                • Changed Server Code
                • Changed Blog Links 
              • Made the Zapdos Level Easier 
              • Fixed Shiny and Shadow Pokemon Walking in Story Mode
              • Fixed bug with the attack Uproar not waking up pokemon in battle
              • Added Ledian and Ariados to the Trading Center Search and Request Pages  

              That's all I have for this week, keep checking back daily to see how I'm doing with the progress! As always let me know what you think, your feedback is valued!

              Thứ Ba, 13 tháng 11, 2012

              SnD Weekly 11/13: Creature Universe Back to the basics, Webcomic, limited and more valuable Mystery Gift

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hello everyone,  pretty interesting week we had last week. By interesting I mean lacking in any updates. I must admit that I've had a rough last couple of weeks and the whole security update really took a lot out of me. After a few days of clearing my head and relaxing I'm ready to get back on the horse. In my days off I really had a chance to think about a couple of things.

              Creature Universe TD - Back to the basics
              Do people ever tell you something that triggers something else in your mind? This happens to me quite often. Many times your feedback and suggestions are triggers to other thoughts that help the game grow and evolve over time. In this case Joel, my brother, commented on PTD2 and how complex the game had gotten when compared to PTD1. PTD1 had the element of pick up and play just getting into the action. PTD2 appeals to me because I like to explore and walk around but this comes at a price of having a game that you sit down and play when you have more time. I felt that if I really want to bring CUTD to the mobile market and to save time in development that it would be best to remove the walking around part of the game and stick to a structure similar to PTD1. The focus will then be on making the levels, creatures, attacks, and abilities more interesting to play. Since we already have a Mystery Gift figured out this week the poll will be about which of the two different structures did you like best. PTD1 or PTD2?

              Joel & Sam Make Comics
              I mentioned Joel just a bit ago, he lives only about an hour away from my house so I see him three to four times a week. We talk a lot about projects, games, and movies. Every once in a while we talk about projects that we can work on together but with running Sam and Dan Games, plus school, plus life, my time is very short. With this project I help up with coming up with funny and interesting ideas for comics that cross over famous video games with famous movies. The first crossover is Hunger Games with Fruit Ninja, and Joel came up with Star Wars with Portal. Check them out and comment on the comic blog with what other crossovers you might want to see. http://joelsamcomic.blogspot.com/

              More Limited and Valuable Mystery Gifts
              Mystery Gifts are meant to reward players who are following along the development of our games. The first few Mystery Gifts have been regular versions of pokemon that won't show up for a while. These have value in that they won't be available for somebody that didn't get the Mystery Gift but they will be able to get them once the game reaches that stage pretty easily even thought it could be years before that happens. To further increase the value of Mystery Gift the next Mystery Gifts will be shiny version instead! The only major complaint that people have with Mystery Gifts is that since you can enter the code so much there is an over abundance of them. To counter this you will only be able to enter the code once for each account. You will get 3 pairs of male and female so if you wish to trade them later on you will have 2 extra pairs. After this the code will no longer work for your account and yes I know you can make more than one account and get more but I hope that the extra work involve will lower the amount that people get and thus reduce how many are out there and increase their rarity in the future.

              Weekly Progress
              For PTD2 I'm still working on the items from last week. During my break I remembered the things that I did wrong with PTD1 and the major one was rushing out content to get it out each week. I still like adding things to the game every week (I'm sure you guys wish there was new content every day!) but I want to make sure that what I make lives up to my expectations and a lot of time to get something out in by the deadline I have to cut things down. So what this means is we still get weekly updates but I will make sure that I get things up to the quality that I want to reach instead of rushing things to get them out on time.

              Alpha v1.25: Released!
              • Mystery Gift
                • Graphics
                • Stats
                • New Attacks
                  • Charge
                • Evolution Information
                • Add To Trading Center
                • Change In Game Mystery Gift Link
                • Change Server Code - To give out the correct mystery gift and limit users that have already used it.
              • Update Pokedex when you evolve a pokemon
              • Properly align some pokemon when they are following behind you
              • Better Map UI - Similar to the Battle UI, it shows time of day and your current money amount.
              • Pokedex
                • Implemented in-game
                • Save and Load Pokedex Data
              • Saving Pokemon's party and storage position
              • Add a confirmation popup to the back button on story mode
              • Check the Forgot Password pages for any errors
              • Sponsor Versions of the game
              • Daily Activities - The first activity is to trade with 10 different trainers in the PTD2 Trading Center. 
                • Letting you buy adoption pokemon from ptd2 with Daily Coins 
                • Creating Daily Activity page 
                • Creating first daily activity 
              • Pokemon Researcher
              That's what we have for you this week, we are still working on all the funding prices and all of that so hopefully that will come out next week. We will really need you guys to chip in and help us continue making you great games. As always let me know what you think, I read all the comments posted on here, twitter and all emails. I don't have enough time to answer them all but I do read them.

              Thứ Ba, 6 tháng 11, 2012

              SnD Games Weekly: Security Measures, Pokemon Researcher, and CUTD Map Abilities!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


              Hello world! Welcome to another week of Sam and Dan game goodness. Originally we had planned for a big event for this week but we couldn't get all the details sorted out, so it will have to wait until next time. So what is the big event about? Well, basically we will be needing you guys to help us keep developing Ptd2 and Cutd. You can think of it like a kickstarter except it's not really about one project but about the whole company. We are working out some cool prizes for those of you who wish to help us out. Like I said before we won't be starting it this week but I wanted to give you guys the heads up of what is coming.

              Security Measures
              Many of you have noticed that there are a lot of hacked pokemon flying around in the trading center. This week I will spend a good amount of time beefing up the security among other things. So that one person that keeps spamming my twitter can finally relax for a chance.

              Update on Security Measures:
              There is a lot of misinformation going around (especially on YouTube videos) about what happened and how it happened. So I'm here to tell you what happened, and how it happened straight from the source.

              First I patched up the game so certain hacks would no longer work. Some hackers will complain about this but really they can only blame themselves for this. If they were to hack for their own personal collection and just stay quiet about it then I wouldn't even notice and would leave them alone. But... they decided to start putting up illegal trades and tried to scam other players. That is not acceptable so I had to step in and add more security.

              After I did this it was time to remove any illegal pokemon (pokemon that you can't catch in the game yet like Ho-oh for example) from any account that had them. I had a list of all the illegal pokemon and I had the id of who the original owner was (the person who captured/created this pokemon) and who the current owner was (the person who had the pokemon in their account).  Usually for the person who currently had the pokemon I simply removed the pokemon from their account. If the person had multiple illegal pokemon even if he didn't create them I would remove more valuables. You really should know better than to hold multiple illegal pokemon, period.

              People who created multiple illegal pokemon also had valuables taken. Creating illegal pokemon is not acceptable either. If you created so many illegals and you tried trading other people for them trying to scam them your account was completely reset.

              The next step was removing any pokemon that had illegal shiny values. For example shadow totodile or shiny vanillite. I followed the same rules as illegal. The more you had the more you lost. Most people only owned 1 and all I did was remove it and move along.

              The last check was for shiny starters or shiny zorua that the original owner had not paid for.

              Okay so that was the process, I went and checked each account by hand. This wasn't an automatic thing where bam a bunch of random accounts were deleted. If you lost a lot of things the things you lost were hacked and I couldn't allow them to stay in the system. If you buy a stolen good and the police finds out about it, they won't put you in jail but they will take away the stolen merchandise. 

              As far as how many accounts were affected by this less than 200 accounts were affected by this. This is out of millions of accounts that exist. So less 1% of all account lost something. Don't for a second think that thousands and thousands of account were affected. Trust me I did this by hand and thousands would have taken me weeks to do. Also like i mentioned before most people only lost 1-2 pokemon and less than 20 actually got their account reset.

              Well I hope that cleared some things up for you guys. Thanks for understanding, it was actually pretty sad for me when I have to delete pokemon like that... it definitely took a lot of my motivation out from this week.   

              Getting it done
              So I've been piling up a bunch of new features and things that I've been wanting to add and it is finally time to get them done. This week I will focus on the things that were left behind from last week without adding too much to it.

              Pokemon Researcher
              While making the behaviors for the different wild pokemon I started to test them and I was having a lot of fun just watching what they did. So I thought that it would be pretty fun to have a mode that you could just spawn some pokemon and watch them interact with each other and with you. You can't capture them or battle. You just get to play around and see if anything fun happens. This mode is really easy to add since all the work for it is pretty much done. Just have to make some menus, which I hate >.<

              Mystery Gift
              The poll this week will start with asking for what type you want to see this week and then it will move to a list of possible candidates. Let's figure this out together!
               

              Weekly Progress

              My Status: Working on blog!
              Alpha v1.25 Progress List:
              Note: The list below is for v1.25 when it is released.
              • Security Stuff (100%) 
                • Can no longer log into story mode with an illegal pokemon (pokemon that you can't obtain yet) (100%)
                • Can no longer save an illegal pokemon (100%)
                • Removing current illegal pokemon (100%)
                • Removing hacked shiny starters and shiny zorua and their evolutions (100%)
              • Add New Pokemon to the Trading Center (100%)  
              • Make all Golett's Genderless (100%) - Might have to cut out a few body parts, ouch!
              • Properly align some pokemon when they are following behind you (100%) 
              • Better Map UI (100%) - Similar to the Battle UI, it shows time of day and your current money amount.
              • Pokedex (0%)
              • Saving Pokemon's party and storage position (0%)
              • Daily Challenges (0%)
              • Day of the Week Spooky Event (0%)
              • 1v1 Mode Changes (0%) - As described on the previous blog.
              • Sponsor Version of the game (0%)
              • Add a confirmation popup to the back button on story mode if you haven't saved (0%)
              • Release Pokemon (0%) - Note: You can already release them in the Pokemon Center if you don't want to wait for this to be done.
              • Pokemon Researcher  (0%)
              • Add list in the FAQ page on where to find pokemon and at what time, similar to the PTD1 list (0%) 
              • Fixed bug with the attack Uproar not waking up pokemon in battle (0%)
              • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
              • Add new Level Item interface graphics for the ui (0%)  
              • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
              • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
              • Check the Forgot Password pages for any errors (0%) 
              • Top Searchers/Top Request/Latest Trades (0%)
              Creature Universe: Map Abilities
              Ptd2 introduced the concept of the map. Creature Universe TD will take it even farther with map abilities. An example of this is very early in Pillar Island, the grass start zone, you will be given some bug bombs to throw at some bugs to clear them out. I made an awesome concept sketch to illustrate this example.
              Bug Bomb takes out bugs, one of the map abilities you will get
               So instead of only walking around you will be able to equip items to do different actions. Your creatures don't get left out on the action. Each family of creatures will have their own ability that they can use in the map for different effects. In this example the Grass Starter which is still unnamed has a tongue ability that lets him eat certain bugs. You will be able to switch place with your creature so that you can control it while your trainer avatar follows it. Here is another amazing concept sketch that I made to illustrate this example.
              Grass starter using his map ability on a bug creature
                In CUTD your character will perform more functions than the characters have ever had in ptd and ptd2. That's all I have for you this week, keep checking back to see how we are progressing. As always let me know what you think! Sam out.

              Thứ Ba, 30 tháng 10, 2012

              SnD Weekly 10/30: Spooky Mystery Gift! Day of the Week Events! Meteor Crisis in Creature Universe!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hey everyone! I hope all is well for you. Things are running right along here at Sam and Dan Games, and I'm here to bring you the goodies for this week. So let's get started!

              Mystery Gift
              This being the last week of October it would be a shame not to have a Ghost pokemon be the mystery gift so I put up a bunch of different Ghost to pick from. Let's the best one win! Golett is the winner!

              Day Of the Week Events
              In some Pokemon games you will get trainer battles, contest or some events that only happen during a certain day of the week. This feature is coming to PTD2 and CUTD. The first of such events will be a Spooky one that will only happen a certain day of the week and only at night! Look forward to it and the reward that it will bring.

              New Route 31
              I'm also adding a new Route that will come with a few new Pokemon to capture.

              Pokedex!
              Finally we will get the Pokedex! The Pokedex will keep track of what you have caught, now that we have evolution I need to add the Pokedex that will more accurately keep track of what you have instead of giving you credit for things just because you have the evolution.

              Level cap to 100! (Sorta)
              This one is sort of a bold move, but with the Effective Level mechanic this can work. So you might ask what about moves and evolutions? Well this is where the sorta part of it works out. Getting all the moves done quickly is out of the questions so what will happen is that you will level up but you won't learn any new moves passed the soft level cap (12). Evolutions on the other hand are pretty easy to put in so you will be able to Evolve! I think it's a good trade off. Instead of playing a lot and not gaining exp you will be able to keep leveling up your creature while you try to get the Daily Challenge or just shiny hunting. With the Effective Level mechanic levels will still provide some challenge without me having to make them extremely hard for anybody who doesn't level up or is just starting to play.

              Daily Challenge and Other things..
              You can read last week's blog post to find out more about Daily Challenges. I will also be working on these to get them out as soon as I can.

              Okay so now that we talked about what I'm working on, let's look at the weekly progress list.

              Alpha v1.24.1: Released!
              • Golett Mystery Gift should only give out one pokemon and it should be genderless
              • Geodude in Swarm battles should not have the attack Take Down
              • Fixed a bug with not being able to pick your starter when starting a new game
              • Fixed a bug with certain pokemon's TM list
              • Bug with Jigglypuff's swarm battle
              • Problem with Gastly learning curse
              Alpha v1.24:  Released!
              • Give Metapod and Kakuna Relearn moves so they can level up
              • Fix issue with a Shiny or Shadow Evolving and losing it's shininess if you save after evolving and not before
              • Fix issue with the map not scrolling when you walk around while being caught in Spinarak's Web
              • Display Force Palm's Damage in the info box
              • Level 100 cap
              • New Evolutions from Current Pokemon Added to the game (19)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • New Pokemon Added to the game (5)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • New Evolutions Added to the game (12)
                • Graphics
                • Stats/Info
                • Attack Info
                • Evolution Info
              • Route 31
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • Dark Cave
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • Route 46
                • Map Graphics
                • Map Triggers
                • Map Spawn Locations
                • Map Spawns
              • New Map Behaviors (7)
                • Zubat
                • Bellsprout
                • Gastly
                • Phanpy
                • Geodude
                • Spearow
                • Jigglypuff
              • New Wild Pokemon Battles (7)
                • Swarm Style
                • 1v1 Style
              • New Abilities Added to the game
                • Iron Fist
                • Klutz
                • No Guard
                • Pickup
                • Levitate
                • Gluttony
              • New Attacks Added to the game
                • Rollout
                • Odor Sleuth
                • Flail
                • Take Down
                • Lick
                • Spite
                • Curse
                • Growth
                • Mean Look
              • Fixed a bug when trying to check your items when you didn't have any in 1v1 mode
              • Mystery Gift
                • Add Pokemon and Evolutions
                • Change Server Code
                • Change Client Code and Graphic
              Meteor Crisis in Creature Universe!
              I always like to end the blog post with a little bit of Creature Universe. A few weeks ago I had a meeting with the crew and we came up with this idea, and this week we developed it some more. When you start playing Creature Universe a big event will happen that will shake the planet and affect everybody that lives there. A great Meteor has crashed into the planet, but didn't destroy it!!! Everybody is overjoyed that they are still alive but in a few days strange events start happening all throughout the world. The grass starter island called "Pillar Island" is now swarming with bugs! Will you help in this hour of need? Check out one of the bugs that you will face on Pillar Island.
              Work In Progress Toxic Creature
              I hope you guys enjoyed that little preview and that you keep coming back every day to check out my progress on the update. As Always let me know what you think!

              Thứ Ba, 23 tháng 10, 2012

              SnD Weekly 10/23: Daily Challenges! Creature Universe Electric, Ground, and Mythical Revealed!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome again! Let's get to it! We've got some great things coming out this week, so let's talk about them.

              New Mystery Gift
              Again we will put it up for vote on the poll. Some of you commented that I shouldn't put such popular pokemon such as Riolu on it since it would obviously win the poll. Note taken! I took one of the commenter's suggestion for the poll this week. Let's see what happens! The options will be Klink, Trubbish, Vanillite, and Foongus. (Thanks Missingno. Master!)

              New Story Level
              The new level will have the conclusion to the events of the last level and introduce Route 30. Meaning new pokemon to capture!

              New Pokemon Center Feature: Daily Challenge!
              For PTD1 we had something called the daily code. For a certain amount of pokedollars you could get some nice prizes. This was fine and dandy but we are taking it to the next level in PTD2. Introducing Daily Challenges!

              Okay so first of all we will have a new type of coin called "daily coins" that you will get by completing Daily Challenges. These coins will let you purchase shiny pokemon! For people who will complain that it's not fair for those who bought snd coins it is good to note that it won't be easy to collect enough coins to get a rare shiny pokemon. But for everybody who can't or won't want to buy SnD coins there is now a way to slowly build up enough coins to get one.

              The first challenge will be to capture 30 of a certain pokemon and give them to the old man in the Daily Challenge section (which will come out this week).

              The first time you do this in the current day you will get 10 daily coins. You can actually repeat the quest as much as you want during that day but you will only get 1 daily coin after doing it once. The next day the quest will reset. So basically first time you do it in that day you get 10 then the rest are 1 and so on every day. This is similar to the Daily Quest in World of Warcraft, except you can repeat them.

              Some of the prices for the shiny will range from the hundreds to the thousands depending on rarity.

              Also the quest will change every so often to offer some variety in what you will be doing. Sometimes it will be to capture a bunch of pokemon, other times to level up a specific pokemon, or complete a certain amount of trades with different people, or bringing him shinies.

              I want to hear what you guys think about it!

              And Other Items
              This one person complained that I had some items in the list for a long time, and while others pretty much explained why this was I wanted to comment on it publicly. Basically I have things in the list that are somewhat high priority but every week I get things that I consider higher in priority so I put them above those other ones. If I ever get a good chance to make them happen then I will but for now they will just keep getting dragged a long as we go. The list helps me a lot to keep track of what I need to be doing so it helps me probably more than it helps you guys.

                Alpha v1.23 is now out! New Route 30! New Pokemon to capture! Find out what happens after Giovanni shows up!
              • Give Shadow Hoppip the proper attacks
              • Changed the way confusion works - Instead of having a 25% chance of doing damage to the target for a period of time. It will be a 25% chance for the target not to do its attack and instead take damage over a period of time.
              • Increased the cooldown on moves that buff or debuff - If a move only buffs or debuffs by one level it was increased to 2.4 seconds. If it buffs or debuffs by two levels then it was increased to 3.6 seconds.
              • New Story Level
                • Intro Scene
                • NPC Dialog Changes
                • New Map
                • New Spawn Locations
                • New Waves
              • New Pokemon To Add
                • New Behaviors
                  • Caterpie
                  • Metapod
                  • Weedle
                  • Kakuna
                  • Ledyba
                  • Spinarak
                • New Abilities
                  • Early Bird
                  • Rattled
                  • Ice Body
                • New Attacks
                  • Supersonic
                  • Comet Punch
                  • Constrict
                  • Scary Face
                  • Leech Life
                  • Icicle Spear
                  • Uproar
                • New Graphics
                • Add Stats
                • Evolution Info
                • Attacks Info
              • New Mystery Gift
                • New Graphics
                • Add Stats
                • Evolution Info
                • Attacks Info
              • Setting up Server Code for Mystery Gift
              • Updating Mystery Gift on the game
              • Updating the Blog Mystery Gift Links
              • Add new Pokemon To Trading Center
              Creature Universe Starters - Electric, Ground, Mythical Revealed
              This week I wanted to show you guys some new creatures that we have made. Please note that while most of Creature Universe will be free. Only the Water, Grass, Fire starters will be available for free. All the other starters will be unlocked with a small fee. I will talk more about this next week. These are the current starter we have for Electric, Ground and Mythical!
              WIP Electric Starter line

              WIP Ground Starter Line

              WIP Mythical Starter Line
              Well that is all that I have for this week, as always let me know what you think! Keep checking back to see how I'm doing to release this update.

              Thứ Ba, 16 tháng 10, 2012

              Weekly Progress 10/16: New Mystery Gift, Story Level, Creature Universe: Pick your side! Light vs Dark!

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.


              New Mystery Gift
              For the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

              New Story Level
              We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they are causing havoc! I'm pretty excited about this level since it develops the story a little more.  

              Small Level Cap Increase to 12
              Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the game will be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions. 

              Saving your pokemon's position in storage and party
              Right now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

              Better Map UI
              Making the Map UI look more like the Battle UI and having information like the current time of the game.   

              Weekly Progress:
              Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

              Alpha v1.22.1: Released! Evolution Bug Fixes
              • Fixed showing the wrong graphic if the pokemon that is following you evolves
              • Fixed pokemon evolving not getting saved properly
              Alpha v1.22: Released! Have questions about Effective Leveling? Check the FAQ.
              • New Story Level -  Panic at Cherrygrove City 
                • New Map Cherrygrove City
                  • Rip Sprites
                  • Create Map Objects and Hitboxes
                  • Create Map Layout
                • New Characters
                  • Rip Sprites
                  • Create Character Object
                • Intro
                  • Movie Scene
                  • NPC Character Dialog Changes
                • Level Layout
                  • Background
                  • Spots
                • Level Waves
                  • Set up pokemon
                  • Pokemon Graphics
                  • Pokemon Attacks
                  • Arrangements and timing
                • Ending
                  • Movie Scene
                  • NPC Character Dialog Changes
                  • Cherrygrove NPCs
                  • Cherrygrove Interactive Objects
                  • Add new pokemon to trading search and request
              • Level cap to 12
              • New Mystery Gift
                • Pokemon Graphics
                • Pokemon Stats
                • New Attacks
                  • Endure
                  • Counter
                  • Force Palm
                • New Abilities
                  • Steadfast
                  • Inner Focus
                  • Prankster 
                • Add to Pokemon Center Trading Search and Request 
                • Change Link and Graphic
                • Change Server Code  
              Creature Universe: Pick your side! Light vs Dark!
              A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

              Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

              As you progress with that organization you might even make it to the top and become its leader!

              So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let me know what you think!

              Thứ Hai, 1 tháng 10, 2012

              Weekly Progress 10/1: New Features and Critical Bugs!

              Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hola! Another week means another update! Last week we brought in Route 29 to story mode, which meant some really exciting things! Seeing wild pokemon in the map, your first party pokemon following you, capturing new pokemon, and hunting for shinies. But with that brought a new set of features that need to be added and a new set of problems and bugs to fix! That is the nature of games. So let's talk about what is coming this week.

              Critical Bugs:
              We have a number of what I like to call critical bugs. Bugs that really ruin the experience of the players and should have priority in being fixed. For this update we have 3 of such bugs.
              • Saving not working (sometimes) - This one is pretty hard to fix because it sometimes works and it sometimes doesn't. You guys have given me some info that will help track it down. A reliable method to making this bug happen would be appreciated if you guys can come up with one. I have to be able to recreate the bug to solve it.
              • Not learning moves - Apparently if more than one pokemon has to learn a move or evolve there are some cases when they don't. This is linked to using faster speeds in battle when this happens.
              • Hole in the Route 29 map - There seems to be a gap somewhere in the map that lets the user get inside the forest where they shouldn't be going to. I mean to find this hole and do something fun with it.
              Features:
              After the critical bugs are dealt with (or after I'm tired of trying to fix them) I'll move into new features that I think are necessary before the game can progress much farther. The way I decide which feature should come next depends on what you can do in the game and how much use it is going to get by you guys. It's all about effort vs reward when choosing what to work on next.
              • Trading Center for PTD2 - To me this is a staple of the game and what really supports me to keep developing the game. It will start as a copy of the PTD1 version but I will be improving it over time. You guys have given me a lot of great suggestion to what and how the Trading Center could be improved.
              • 1v1 Mode Changes - I'm honestly not sure if this will be a quick change or if it's going to take the whole week. I'll have to make the changes and then rebalance the mode so that it won't be too easy/hard. If you don't know what the changes will be check out last week's blog.
              • Mystery Gift - Zorua is ready to go but I have to work things out with the sponsor and make the screen for this to get it out.
              • Day and Night - This is an interesting one, adding the Day and Night cycle to story mode. This will mean new pokemon to catch and new npc dialog for different times. I also have to answer some questions like: Will time only move forward in Routes? (Like you can be in a town and time will stand still, when you go in the route it will gradually change to night and back to day again. Then go back into town and it will be what ever time you ended up in but it won't change until you go to the route again.) And the technical aspects of how I will do it. Will I use a tint effect or a movieclip overlay? (Technical speak)
              • Held Items - This one is pretty fun too. Probably start with berries. I have this idea that berries can have multiple charges. So they last more than one use with a cooldown between uses. Also leads up to super berries that have unlimited charges.
              • Releasing Pokemon - Now that you can capture pokemon you need a way to get rid of them.
              I also have some left over items from the last few weeks. So that's what I have this week I hope to cover a lot of it. Keep checking back to see how I'm doing, ask questions, give suggestions, or encourage me. It's up to you!

              Weekly Progress:
                Alpha v1.19.9: 1v1 Mode Changed! Bug Fixes, Small Changes, Pokemon Center!: Released! 
                • Mystery Gift Screen (100%)  - OUT NOW! Get your Zorua!
                • PTD 2 Pokemon Center OUT NOW!- Note: Other pages, such as Daily Gift, Inventory, Game Corner will be added/changed later on as the game develops.
                  • Create Trade Page - You will be able to make up to 3 separate request for your trade. Meaning you can request a Shiny Zorua OR Shiny Rattata OR Shadow Sentret. Also you can specify gender. Each request can have up to 10 pokemon up from 6.
                  • Your Trade Request Page
                  • Search Trade - Can now search by Gender and you can view all 3 possible request the other trainer has put up.
                  • Searching for any gender instead of just Male or Female for both regular search and want search
                • 1v1 Mode Changes - Note: The last level might be a little too hard right now, I'll fix it up next week.
                  •  Defeated target will no longer give out experience
                  • Evolutions will not be available for unlocking
                  • Every pokemon will now start at level 5
                  • You will level up with candies that are given out after beating levels
                  • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team
                  • Lowered the cost of some pokemon.
                  • Made the level with the old Hiker easier.
                • Added the Pokemon Center to the Mode Select Screen
                • Fixed a bug that is preventing new users from saving their game
                • Fixed a percentage problem on Sentret's waves
                • Made it so you can play PTD 1 and PTD 2 at the same time
                Alpha v1.19.5: Bug Fixes, Small Changes and additions: Released! 
                • Fixed a bug that some battles in story mode give you money when they shouldn't 
                • Even after you have more than 6 pokemon, the game will put the first 6 on your party in story mode
                • Instead of disappearing completely, Sentret that are hiding will now just be faded
                • Wave Security
                • Prevent users from playing story mode and using the PTD 2 Pokemon Center at the same time to prevent duplication exploits that come when trading is activated.
                • Saving Bug - FIXED OMG! It was a stupid server problem, so it should work now!
                • Gap in the Route 29 Map - Did something fun with it.
                • Added a Police Officer infront of Route 46's entrance
                • Randomize the level and distance of the wild pokemon waves to break the uniformity of them
                • Pokemon Center  
                  • Picking which profile to enter - The profile page will now show profile that you have made from PTD 2, including your avatar and version color.
                  • Side Bar - Integrate PTD 2 info into the side bar.
                  • Home Page for PTD 2 - Being able to retrieve or release any pokemon to your corresponding profile.
                  • Adoption Page- This page includes Shiny Starters and Shiny Zorua to start.
                Creature Universe TD
                Last week's CU meeting that I had with the team was really short. We updated each other on what we were doing and called it a night. The game is progressing but I don't have a lot to share with you guys this week. Next week I hope to bring you guys some new creature designs and info.

                That's all we have for you this week. Keep checking back to see how I'm doing, and as always, let me know what you think!

                Thứ Ba, 18 tháng 9, 2012

                Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!

                Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.

                Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.

                For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.

                Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.

                Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.

                For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.

                Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?

                I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.

                Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.

                Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)

                Weekly Progress:

                Alpha v1.18 New Story Mode Battle: Released now!
                • Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
                • Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
                • Made it so Arena Trap will not work on pokemon that are immune to ground attacks
                • New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
                • New Story Level
                  • New Character
                  • Quest Intro
                  • Properly load your pokemon to the profile
                  • Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
                    • Get Pokemon Unique ID after saving
                    • Get and Give Pokemon Position 
                    • Sending Info
                    • Receiving Info
                  • NPC AI for battle
                  • Battle Layout
                  • Battle Waves
                  • Quest Ending
                • Implementing a level cap at 10 for Story Mode
                  • Lowering any pokemon that went over 10 back to 10
                  • Implementing in the server
                  • Implementing in the client
                Alpha v1.17.1 Critical Bug Fix: Released now! 
                •  Fixed a bug that was preventing players from completing the second quest on Story mode 
                Alpha v1.17 New 1v1 Level: Released now!  
                • Added Sponsor Intro
                • Made starters have a chance to be both female and male instead of just male
                • Fixed a bug that allowed you to keep leveling up your starter
                • Moved the Back button in the story level to a different spot
                • Made it so if you aren't facing an NPC then you won't talk to it
                • Made it so bumping into an NPC will now make it stop and face you
                • Changed the Police officers text for when you are a female character
                • Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.  
                • Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
                • Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode  to 25, 25, 45, and 45 respectively
                • Added New Pokemon to the game (3)
                  • Graphics (100%)
                  • Shiny Graphics (100%)
                  • Shadow Graphics (100%)
                  • Stats (100%)
                  • Attack list (100%)
                  • Evolution Information (100%)
                • Added New Attacks to the game
                  • Sing
                  • Pound
                  • Disable
                  • Wrap
                  • Glare
                  • Fake Tears
                  • Fury Swipes
                • Added New Abilities to the game
                  • Cute Charm
                  • Friend Guard
                  • Intimidate
                  • Unnerve
                  • Illusion
                • Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
                • Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
                • Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
                • Added New 1v1 Level
                  • Intro
                  • Level Layout
                  • Level Waves
                  • Previous Level Ending Text
                • Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
                • Changed PTD 1 link on the main screen to point to the sponsor's website.
                Alright now let's talk a bit about Creature Universe TD. Many of you might not know but Dan and I hold team meetings every week. We chat with our artist about Creature Universe, we see what everybody is working on and talk about the design of the game. So for the last few weeks we have been talking about the types that we were going to use for Creature Universe. This hasn't been an easy task. We all had different opinions. Some of us wanted to remove some types. Others wanted to add even more types. In the end we started from the beginning and asked ourselves which types MUST be around. After we figured that out we went ahead and added some new ones, combined some other ones and even removed some. Here is the list of the types that will be in Creature Universe! Granted this list could still be tweaked in the future. But for now this is what we have decided.

                Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
                Fire/Flame - Pretty self explanatory.
                Water/Aquatic - See Fire.
                Grass/Plant - See Water.
                Electric/Lightning - See Grass.
                Air - This type is pretty much what flying is in pokemon.
                Ice - See Electric.
                Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
                Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
                Toxic - Like Poison type in pokemon but a lot better.
                Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
                Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
                Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.

                So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.

                Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.

                Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!

                Thứ Hai, 3 tháng 9, 2012

                Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

                Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

                Weekly Progress:
                This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

                On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

                So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

                Alpha v1.16 Progress List: Released Now!
                • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
                • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
                • Level 2 quest
                  • Chikorita Quest (100%)
                  • Cyndaquil Quest (100%)
                  • Totodile Quest (100%) 
                  • Battle Intro (100%)
                  • Battle Layout (100%)
                  • Battle Waves (100%)
                  • Battle  Ending (100%)
                • Add the Town Music (100%)
                • Add Saving your pokemon's info (100%)
                Alpha v1.15 New 1v1 Level: Released now!
                • Pewter City Gym Leader Battle 1v1 Mode
                  • New Attacks Needed
                    • Rock Tomb
                    • Custom Onix Attack - Boulder Throw 
                    • Leech Seed
                    • Vine Whip
                    • Stun Spore
                    • Pursuit
                    • Mud-slap
                  •  New Abilities needed
                    • Chlorophyll
                  • Level Intro
                  • Level Layout
                  • Level Waves
                  • Level Ending
                  • New Item Unlocked
                    • Implement Item
                    • Add limits to how many you can buy of this item
                  • New Pokemon Unlocked
                    • Add Stats
                    • Add Moves
                    • Add Graphics
                  • Allow for multiple pages in the pokemon/item store pages
                  • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
                Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

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