Hiển thị các bài đăng có nhãn held items. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn held items. Hiển thị tất cả bài đăng

Thứ Hai, 8 tháng 10, 2012

Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

Night is coming
So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

 Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

New Story Level
A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

More 1v1 Changes
While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
Rare Candies are:
  • Easy to understand and use.
  • Annoying to buy them then only use them on levels.
  • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

Weekly Progress:
Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
  • Next Story Level - Help Zai at different times of the day!
    • Zai's Graphics
    • Intro
    • Battle layout
    • Battle Waves
  • Enemies in level 8 of 1v1 mode will no longer give out experience
  • Relearn Moves - Your pokemon can now relearn moves.
  • Fixed a problem with Scratch attack's animation
  • Made Zorua's illusion pick from your last pokemon instead of the enemy
  • Held Items
    • Implemented in Client
      • Give a chance for wild pokemon to be holding items, based on the games' percentages
      • Implement an icon to show if a pokemon has a held item
      • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
      • Integrate held items into past abilities that required it
        • Ability Unnerve
        • Ability Frisk
      • Implement it so the pokemon will be able to use the held item in combat
      • Implement it so that you can give an item to be hold in combat (100%)
      • Implement it so that you can give/take an item to be hold out of combat (100%)
      • Loading Items
      • Loading Held Item
      • Saving Items
      • Saving Held Items
    • Implemented in Server
      • Loading Items
      • Loading Held Items
      • Saving Items
      • Saving Held Item
      • Add Item Names in the Trading Center
  • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
  • You can now see the gender and if the pokemon holds an item in the party and check screens
  • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
  • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
  • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
  • Day and Night Story Mode
    • Created Overlay graphic that simulates the change in lighting
    • Implemented flow of time
    • Implemented pokemon respawing and leaving the map as time changes
    • Implemented changes in Human NPC Dialog depending on time of day
    • Implemented Saving and loading your current time
  • New Battles for new Wild Pokemon
    • Hoppip
    • Hoothoot
  • New Map Behaviors
    • Hoppip
    • Hoothoot
  • New Pokemon added (Hoppip)
    • Graphics
    • Stats
    • Evolving Info
  • New Attacks added
    • Synthesis
    • Splash
  • New Abilities added
    • Infiltrator
  • Shadow Pokemon will only have a chance at showing up during the night time
  • Added New Pokemon To Trading Center
    • Added them to the search and request list- Refresh the page if you don't see them in the request list.
  • Wild Solo Pokemon will now give out much more experience
  • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
  • Fixed a problem with Zorua's walking animation
  • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
  • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
  • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
Creature Universe Starter Evolutions Revealed!
Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
(Thanks Kevin and Joel for the concepts)




 So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
 

Thứ Hai, 1 tháng 10, 2012

Weekly Progress 10/1: New Features and Critical Bugs!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hola! Another week means another update! Last week we brought in Route 29 to story mode, which meant some really exciting things! Seeing wild pokemon in the map, your first party pokemon following you, capturing new pokemon, and hunting for shinies. But with that brought a new set of features that need to be added and a new set of problems and bugs to fix! That is the nature of games. So let's talk about what is coming this week.

Critical Bugs:
We have a number of what I like to call critical bugs. Bugs that really ruin the experience of the players and should have priority in being fixed. For this update we have 3 of such bugs.
  • Saving not working (sometimes) - This one is pretty hard to fix because it sometimes works and it sometimes doesn't. You guys have given me some info that will help track it down. A reliable method to making this bug happen would be appreciated if you guys can come up with one. I have to be able to recreate the bug to solve it.
  • Not learning moves - Apparently if more than one pokemon has to learn a move or evolve there are some cases when they don't. This is linked to using faster speeds in battle when this happens.
  • Hole in the Route 29 map - There seems to be a gap somewhere in the map that lets the user get inside the forest where they shouldn't be going to. I mean to find this hole and do something fun with it.
Features:
After the critical bugs are dealt with (or after I'm tired of trying to fix them) I'll move into new features that I think are necessary before the game can progress much farther. The way I decide which feature should come next depends on what you can do in the game and how much use it is going to get by you guys. It's all about effort vs reward when choosing what to work on next.
  • Trading Center for PTD2 - To me this is a staple of the game and what really supports me to keep developing the game. It will start as a copy of the PTD1 version but I will be improving it over time. You guys have given me a lot of great suggestion to what and how the Trading Center could be improved.
  • 1v1 Mode Changes - I'm honestly not sure if this will be a quick change or if it's going to take the whole week. I'll have to make the changes and then rebalance the mode so that it won't be too easy/hard. If you don't know what the changes will be check out last week's blog.
  • Mystery Gift - Zorua is ready to go but I have to work things out with the sponsor and make the screen for this to get it out.
  • Day and Night - This is an interesting one, adding the Day and Night cycle to story mode. This will mean new pokemon to catch and new npc dialog for different times. I also have to answer some questions like: Will time only move forward in Routes? (Like you can be in a town and time will stand still, when you go in the route it will gradually change to night and back to day again. Then go back into town and it will be what ever time you ended up in but it won't change until you go to the route again.) And the technical aspects of how I will do it. Will I use a tint effect or a movieclip overlay? (Technical speak)
  • Held Items - This one is pretty fun too. Probably start with berries. I have this idea that berries can have multiple charges. So they last more than one use with a cooldown between uses. Also leads up to super berries that have unlimited charges.
  • Releasing Pokemon - Now that you can capture pokemon you need a way to get rid of them.
I also have some left over items from the last few weeks. So that's what I have this week I hope to cover a lot of it. Keep checking back to see how I'm doing, ask questions, give suggestions, or encourage me. It's up to you!

Weekly Progress:
    Alpha v1.19.9: 1v1 Mode Changed! Bug Fixes, Small Changes, Pokemon Center!: Released! 
    • Mystery Gift Screen (100%)  - OUT NOW! Get your Zorua!
    • PTD 2 Pokemon Center OUT NOW!- Note: Other pages, such as Daily Gift, Inventory, Game Corner will be added/changed later on as the game develops.
      • Create Trade Page - You will be able to make up to 3 separate request for your trade. Meaning you can request a Shiny Zorua OR Shiny Rattata OR Shadow Sentret. Also you can specify gender. Each request can have up to 10 pokemon up from 6.
      • Your Trade Request Page
      • Search Trade - Can now search by Gender and you can view all 3 possible request the other trainer has put up.
      • Searching for any gender instead of just Male or Female for both regular search and want search
    • 1v1 Mode Changes - Note: The last level might be a little too hard right now, I'll fix it up next week.
      •  Defeated target will no longer give out experience
      • Evolutions will not be available for unlocking
      • Every pokemon will now start at level 5
      • You will level up with candies that are given out after beating levels
      • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team
      • Lowered the cost of some pokemon.
      • Made the level with the old Hiker easier.
    • Added the Pokemon Center to the Mode Select Screen
    • Fixed a bug that is preventing new users from saving their game
    • Fixed a percentage problem on Sentret's waves
    • Made it so you can play PTD 1 and PTD 2 at the same time
    Alpha v1.19.5: Bug Fixes, Small Changes and additions: Released! 
    • Fixed a bug that some battles in story mode give you money when they shouldn't 
    • Even after you have more than 6 pokemon, the game will put the first 6 on your party in story mode
    • Instead of disappearing completely, Sentret that are hiding will now just be faded
    • Wave Security
    • Prevent users from playing story mode and using the PTD 2 Pokemon Center at the same time to prevent duplication exploits that come when trading is activated.
    • Saving Bug - FIXED OMG! It was a stupid server problem, so it should work now!
    • Gap in the Route 29 Map - Did something fun with it.
    • Added a Police Officer infront of Route 46's entrance
    • Randomize the level and distance of the wild pokemon waves to break the uniformity of them
    • Pokemon Center  
      • Picking which profile to enter - The profile page will now show profile that you have made from PTD 2, including your avatar and version color.
      • Side Bar - Integrate PTD 2 info into the side bar.
      • Home Page for PTD 2 - Being able to retrieve or release any pokemon to your corresponding profile.
      • Adoption Page- This page includes Shiny Starters and Shiny Zorua to start.
    Creature Universe TD
    Last week's CU meeting that I had with the team was really short. We updated each other on what we were doing and called it a night. The game is progressing but I don't have a lot to share with you guys this week. Next week I hope to bring you guys some new creature designs and info.

    That's all we have for you this week. Keep checking back to see how I'm doing, and as always, let me know what you think!

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