Hiển thị các bài đăng có nhãn sam and dan games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn sam and dan games. Hiển thị tất cả bài đăng

Thứ Hai, 17 tháng 12, 2012

Weekly Update: Shiny Chimchar out now! Bringing the towns to life!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Ho ho ho! Santa Sam here bring you the gifts this holiday season! Today I released v1.28 of PTD2 and it includes the much anticipated Shiny Chimchar Mystery Gift!

Holidays
As many of you know the holidays can be extremely busy for everybody. I think one of the biggest challenges a person can deal with when making games is the balance of work and life. For a lot of developers work is their life but this can be a dangerous thing. For me personally I value loved ones a lot and I always try to give them priority when it comes to my time but the reality is that it is you guys that really make paying the bills possible so I value you too. Without you guys I wouldn't be able to do what I love as a living and for that you guys will always have my thanks.

This Week's Mystery Gift
I'll be bringing the same poll as last week back to decide the type of the next mystery gift, and then I will do a poll as to which specific pokemon from that type it will be. Go ahead and vote to decide the next mystery gift.

Bringing the towns to life!
This week I want to focus on the towns and cities of the game. I want to add violet city along with the bellsprout/onix trade and a harder rematch with Falkner that will be optional. Also Cherrygrove City will finally be restored and the people will be back in their houses. Maybe even a flower shop!

Creature Universe TD
Creature Universe is progressing nicely in the concept stage. As far as the game itself I'm still prototyping things so it's far from a release but I hope early next year we can start releasing something. These past weeks we have been trying to finalize names for the creatures we have revealed along with finalizing their colors. I'm also designing the first few levels of the game. The game will have at least 100 different creatures and over 40 different levels to play.


    Alpha v1.29.1 is now released
    • Mystery Gift  - Mystery Gift will be out on by Monday!
      • Server Code
      • Game Graphic
      • Game Link
      • Blog Links
    • New Pokemon  Oshawott!
      • New Ability
        • Shell Armor
      • New Attacks
        • Water Sport
      • Graphics
      • Stats
      • Move List
      • Evolution Info
      • Evolutions (2)
      • Breeding Center
      • Trading Center
    • Fixed Mud Sport to lower Electric damage by 67% instead of 33%
    • Item Store
      • PokeCenter Page
    • First Badge is now properly given out
    • Violet City - Why are all the cities empty?! 
      • Map Graphic
      • City Music
      • Onix Trade
      • Falkner Rematch
    • New Pokemon - Onix
      • Added to Breeding Center
      • Added to Trading Center
      Everything below is postponed for future updates! Not enough time this week.
        • Story Level (0%)
        • Cherrygrove City (0%)
          • Flower Shop (0%)
        • Change the Zapdos Fight to be a more appropriate difficulty (0%)
          • Day of the Week Spooky Event (0%)- For Tuesdays
          • Add a graphic for removing a pokemon from the field (0%) - To better tell what is going on when fighting and NPC trainer.
          • Added which pokemon you will be battling in the next battle in 1v1 mode (0%) 
          • Make pressing Enter to trigger a lot of the menu buttons (0%) Pressing enter to log in instead of clicking on it.
          • Top Searchers/Top Request/Latest Trades (0%) 
          • Harden Sound Still plays while Sound FX set to 0 (0%)
           That's all I have for you guys this week, as always let me know what you think on the comments below. Happy Holidays!

            Thứ Hai, 26 tháng 11, 2012

            Birthday Wishes! Breeding and Soft Cap Increase! Creature Universe Toxic Starter!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Hi everyone! First off thanks to everybody who wished me a Happy Birthday, my birthday is today (Monday) and last year on my birthday I made a very special mystery gift and so this year I want to make another one. This year I will choose and it is my wish that the mystery gift be Jirachi!

            Newgrounds and Hacked Arcade Version
            I recently released the Newgrounds (same as the one here, go and rate the game por favor) and the Hacked Arcade versions of PTD2. The hacked arcade version will give you more experience per kill and it is easier to capture pokemon but it tags your pokemon with the hacked tag. Enjoy!

            Soft Cap Increase
            Many of you have been asking for the soft cap to increase, so I will work on that this week. You might ask yourself what the soft cap is since you can level up to 100 already. Well the soft cap is the level in which your pokemon stop learning moves. The soft cap is currently 12 so my plan is to increase it to at least 14 if not higher.

            Breeding
            Another highly anticipated feature is the breeding mechanic and I think this will be a good week to introduce it. Okay so here are a couple of details on how it will work:
            • Most of the rules regarding egg groups, gender, and families from the actual games will be in play here.
            • Breeding and Egg Hatching will take place in the Pokemon Center.
            • To hatch the egg you will have to visit it for a number of days. It will usually take less than 7 days of visits for it to hatch depending on the rarity of the pokemon in the egg.
            • The parents stay with the egg until the egg is hatched. They are very caring!
            • Egg moves will be implemented, same rules as the real game.
            • You can have a shadow or shiny egg hatch
              • You will find out if it's shiny or shadow the moment it's hatched, the egg will look the same.
              • Each parent can increase the chance of the egg being shiny or shadow by a percent.
              • Special held items will be sold that can also increase the chance of the egg being shiny or shadow. You will be able to buy them with SnD Coins or Daily Coins.
              • So let's say each parent can increase it by 4% and the item can increase it by 4% then if both parents are shiny and they are both carrying the item then that will increase the chance for it to be shiny by 16%
            • You will only be able to have 3 eggs hatching per account but you can increase this number with SnD Coins or Daily Coins.
            Everstone and Neeverstone
            Speaking of items I will be adding the Everstone and the Neeverstone (never everstone), the everstone will stop evolutions from happening and the neeverstone will stop any experience from being gained. Both of these items can be bought with SnD Coins or Daily Coins.

            Daily Activity Tweaks
            I won't be adding a new daily activity but I have a changed planned that will make this one more doable. Right now every day you have to find 10 new people to trade with that you had not traded with before. The Tweak will reset the people you traded with each day, essentially you can trade with the same people once a day. I will be adding a different one at some point but for now we are sticking to this one.

            My friends do stuff!
            Joel did a great comic smashup for thanksgiving check it out! http://joelsamcomic.blogspot.com/
            Kevin put up some great sketches that he made in his spare time check them out! http://kxnhtd.blogspot.com/

            Creature Universe - Toxic Starter!
            This is the Toxic Type starter, he starts off pure toxic but ends up Toxic/Ground by the third evolution. Here is the concept drawing from one of our artist Bill along with some non-final names that he came up with.
            Toxic Starter with non-final names

            Alpha v1.27: Released!
            • 1v1 Mode Changes - As described on a previous blog. FINALLY!
            • Mystery Gift- Jirachi!
              • Graphics
              • Stats
              • New Abilities
              • New Attacks
                • Wish
                • Swift
              • Add to Pokemon Center
              • Add Mystery Gift Graphic on Game
              • Add Mystery Gift Server Code
              • Change Blog Links
            • In game Items - You can buy these on the Pokemon Center Item Store page, once it is available.
              • Everstone 
              • Neeverstone 
              • Gold Incense
              • Shadow Incense
            • Soft Cap Increase to 14 - Missing Moves
              • Sleep Powder
              • Spark
              • Icy Wind
              • Shadow Punch
              • Light Screen 
            • Daily Activity Tweak - Described in teh blog above
            • Added list in the FAQ page on where to find pokemon and at what time, similar to the PTD1 list
            • Save Party Position 
            • Fixed a bug that was letting you duplicate your party pokemon
            • Release Pokemon - Note: You can't release a pokemon in the game, it is not humane! Please go to the PokeCenter Webstie to release them that way Nurse Joy can take care of them!
            • Add new Level Item interface graphics for the ui (0%)   They are fine the way they are!
             
            Alright well I'm off for now, keep checking back to see how I'm doing! As always let me know what you think!

            Thứ Hai, 19 tháng 11, 2012

            SnD Weekly: Happy Thanksgiving! First Gym Level, PTD Fan Film 4!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Happy Thanksgiving week everyone! Last week we successfully got some work done that had been backed up for a bit. Got the Daily Activity out, Researcher, Pokedex, Saving your storage's position. There are still some left to add but I can safely say that we can move forward with the next story level.

            Mystery Gift
            Last week we all decided we wanted Electric type as the Mystery Gift, but this week in honor of the flightless Turkey we will have a flying bird Mystery Gift. I picked some from different generations, vote on the one you want! Like Shinx, this one will be shiny and restricted to one use.

            PTD Fan Film 4!
            Joel posted the 4th video in the ptd fan film, check it out here. This episode is about a Joey encountering Team Rocket for the first time before you meet him. If you like PTD 1 then I recommend you check it out!

            Funding Postponed + Details
            We were planning to start our funding this week but Dan and I haven't been able to figure out all the prizes yet. Dan has been super busy doing a lot of business work for SnD Games so I can focus on game development. While he is not doing that he is answering order emails for Snd Coins and making 3d models for the creatures in CUTD. Thanks Dan! Anyways, the funding will be to help us keep developing PTD2 and CUTD. Coin sales and Advertisement help immensely but the future is a little shaky. We want to raise $50k and that will cover about half a year of expenses for artist, programming, design, any server cost. The cool thing is that if you help to fund you will get really cool and exclusive prizes! We will even have cool goals for reaching a certain amount and if we make it to the goal of 50k we will also have what are called stretch goals. Extra prizes that you guys can win if we reach even higher amounts for things like being able to hire an artist to be full time, being able to bring Dan in full time, increasing the amount of levels in CUTD and bringing things like multiplayer to those games. The funding will be very much like a Kickstarter but the reason we aren't doing a kickstarter is because we aren't trying to fund a particular project we are trying to fund the company itself. Right now I'm full time but it might be that if we can't complete this funding I might have to get a job programming for a different company and that will cut my game development time drastically. So we really appreciate you guys helping us out and in turn getting rewarded for it! Note: The funding has not started yet so there is currently no way to help us yet.

            First Gym Level!
            This next update will feature the first gym on PTD2. I really want to make these encounters stand out and for the enemy to have fun and new mechanics. So I hope you guys can look forward to that!

            Creature Universe TD
            Not going to talk a lot about CUTD this week. Just know that progress is being made and that I will talk more about it next week!

            Wii U Friends
            I also got a Wii U if you want to add me to your friend list my id is:  sam_sndgames

            Weekly Progress
            Alpha v1.26: Released!
            • Gym Battle Story Level Added
              • Intro Added
              • Level Layout Added
              • Level Waves Added
                • Custom Attacks Added
                  • Pidgey's Gust
                  • Pidgeotto's Gust
                  • Pidgeot's Gust
              • Ending Added
            • Mystery Gift
              • Graphic Added
              • Stats Added
              • New Abilities Added
              • Evolution Information Added
              • Attack Information Added
              • Added to Trading Center
              • Changed Graphics In-Game For Mystery Gift
              • Changed Server Code
              • Changed Blog Links 
            • Made the Zapdos Level Easier 
            • Fixed Shiny and Shadow Pokemon Walking in Story Mode
            • Fixed bug with the attack Uproar not waking up pokemon in battle
            • Added Ledian and Ariados to the Trading Center Search and Request Pages  

            That's all I have for this week, keep checking back daily to see how I'm doing with the progress! As always let me know what you think, your feedback is valued!

            Thứ Ba, 30 tháng 10, 2012

            SnD Weekly 10/30: Spooky Mystery Gift! Day of the Week Events! Meteor Crisis in Creature Universe!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Hey everyone! I hope all is well for you. Things are running right along here at Sam and Dan Games, and I'm here to bring you the goodies for this week. So let's get started!

            Mystery Gift
            This being the last week of October it would be a shame not to have a Ghost pokemon be the mystery gift so I put up a bunch of different Ghost to pick from. Let's the best one win! Golett is the winner!

            Day Of the Week Events
            In some Pokemon games you will get trainer battles, contest or some events that only happen during a certain day of the week. This feature is coming to PTD2 and CUTD. The first of such events will be a Spooky one that will only happen a certain day of the week and only at night! Look forward to it and the reward that it will bring.

            New Route 31
            I'm also adding a new Route that will come with a few new Pokemon to capture.

            Pokedex!
            Finally we will get the Pokedex! The Pokedex will keep track of what you have caught, now that we have evolution I need to add the Pokedex that will more accurately keep track of what you have instead of giving you credit for things just because you have the evolution.

            Level cap to 100! (Sorta)
            This one is sort of a bold move, but with the Effective Level mechanic this can work. So you might ask what about moves and evolutions? Well this is where the sorta part of it works out. Getting all the moves done quickly is out of the questions so what will happen is that you will level up but you won't learn any new moves passed the soft level cap (12). Evolutions on the other hand are pretty easy to put in so you will be able to Evolve! I think it's a good trade off. Instead of playing a lot and not gaining exp you will be able to keep leveling up your creature while you try to get the Daily Challenge or just shiny hunting. With the Effective Level mechanic levels will still provide some challenge without me having to make them extremely hard for anybody who doesn't level up or is just starting to play.

            Daily Challenge and Other things..
            You can read last week's blog post to find out more about Daily Challenges. I will also be working on these to get them out as soon as I can.

            Okay so now that we talked about what I'm working on, let's look at the weekly progress list.

            Alpha v1.24.1: Released!
            • Golett Mystery Gift should only give out one pokemon and it should be genderless
            • Geodude in Swarm battles should not have the attack Take Down
            • Fixed a bug with not being able to pick your starter when starting a new game
            • Fixed a bug with certain pokemon's TM list
            • Bug with Jigglypuff's swarm battle
            • Problem with Gastly learning curse
            Alpha v1.24:  Released!
            • Give Metapod and Kakuna Relearn moves so they can level up
            • Fix issue with a Shiny or Shadow Evolving and losing it's shininess if you save after evolving and not before
            • Fix issue with the map not scrolling when you walk around while being caught in Spinarak's Web
            • Display Force Palm's Damage in the info box
            • Level 100 cap
            • New Evolutions from Current Pokemon Added to the game (19)
              • Graphics
              • Stats/Info
              • Attack Info
              • Evolution Info
            • New Pokemon Added to the game (5)
              • Graphics
              • Stats/Info
              • Attack Info
              • Evolution Info
            • New Evolutions Added to the game (12)
              • Graphics
              • Stats/Info
              • Attack Info
              • Evolution Info
            • Route 31
              • Map Graphics
              • Map Triggers
              • Map Spawn Locations
              • Map Spawns
            • Dark Cave
              • Map Graphics
              • Map Triggers
              • Map Spawn Locations
              • Map Spawns
            • Route 46
              • Map Graphics
              • Map Triggers
              • Map Spawn Locations
              • Map Spawns
            • New Map Behaviors (7)
              • Zubat
              • Bellsprout
              • Gastly
              • Phanpy
              • Geodude
              • Spearow
              • Jigglypuff
            • New Wild Pokemon Battles (7)
              • Swarm Style
              • 1v1 Style
            • New Abilities Added to the game
              • Iron Fist
              • Klutz
              • No Guard
              • Pickup
              • Levitate
              • Gluttony
            • New Attacks Added to the game
              • Rollout
              • Odor Sleuth
              • Flail
              • Take Down
              • Lick
              • Spite
              • Curse
              • Growth
              • Mean Look
            • Fixed a bug when trying to check your items when you didn't have any in 1v1 mode
            • Mystery Gift
              • Add Pokemon and Evolutions
              • Change Server Code
              • Change Client Code and Graphic
            Meteor Crisis in Creature Universe!
            I always like to end the blog post with a little bit of Creature Universe. A few weeks ago I had a meeting with the crew and we came up with this idea, and this week we developed it some more. When you start playing Creature Universe a big event will happen that will shake the planet and affect everybody that lives there. A great Meteor has crashed into the planet, but didn't destroy it!!! Everybody is overjoyed that they are still alive but in a few days strange events start happening all throughout the world. The grass starter island called "Pillar Island" is now swarming with bugs! Will you help in this hour of need? Check out one of the bugs that you will face on Pillar Island.
            Work In Progress Toxic Creature
            I hope you guys enjoyed that little preview and that you keep coming back every day to check out my progress on the update. As Always let me know what you think!

            Thứ Hai, 8 tháng 10, 2012

            Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

            Night is coming
            So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

            Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

             Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

            New Story Level
            A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

            More 1v1 Changes
            While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
            But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
            Rare Candies are:
            • Easy to understand and use.
            • Annoying to buy them then only use them on levels.
            • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
            My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
            I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

            Weekly Progress:
            Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

            Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
            • Next Story Level - Help Zai at different times of the day!
              • Zai's Graphics
              • Intro
              • Battle layout
              • Battle Waves
            • Enemies in level 8 of 1v1 mode will no longer give out experience
            • Relearn Moves - Your pokemon can now relearn moves.
            • Fixed a problem with Scratch attack's animation
            • Made Zorua's illusion pick from your last pokemon instead of the enemy
            • Held Items
              • Implemented in Client
                • Give a chance for wild pokemon to be holding items, based on the games' percentages
                • Implement an icon to show if a pokemon has a held item
                • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
                • Integrate held items into past abilities that required it
                  • Ability Unnerve
                  • Ability Frisk
                • Implement it so the pokemon will be able to use the held item in combat
                • Implement it so that you can give an item to be hold in combat (100%)
                • Implement it so that you can give/take an item to be hold out of combat (100%)
                • Loading Items
                • Loading Held Item
                • Saving Items
                • Saving Held Items
              • Implemented in Server
                • Loading Items
                • Loading Held Items
                • Saving Items
                • Saving Held Item
                • Add Item Names in the Trading Center
            • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
            • You can now see the gender and if the pokemon holds an item in the party and check screens
            • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
            • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
            • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
            Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
            • Day and Night Story Mode
              • Created Overlay graphic that simulates the change in lighting
              • Implemented flow of time
              • Implemented pokemon respawing and leaving the map as time changes
              • Implemented changes in Human NPC Dialog depending on time of day
              • Implemented Saving and loading your current time
            • New Battles for new Wild Pokemon
              • Hoppip
              • Hoothoot
            • New Map Behaviors
              • Hoppip
              • Hoothoot
            • New Pokemon added (Hoppip)
              • Graphics
              • Stats
              • Evolving Info
            • New Attacks added
              • Synthesis
              • Splash
            • New Abilities added
              • Infiltrator
            • Shadow Pokemon will only have a chance at showing up during the night time
            • Added New Pokemon To Trading Center
              • Added them to the search and request list- Refresh the page if you don't see them in the request list.
            • Wild Solo Pokemon will now give out much more experience
            • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
            • Fixed a problem with Zorua's walking animation
            • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
            • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
            • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
            Creature Universe Starter Evolutions Revealed!
            Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
            (Thanks Kevin and Joel for the concepts)




             So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
             

            Thứ Hai, 3 tháng 9, 2012

            Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

            Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

            Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

            Weekly Progress:
            This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

            On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

            So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

            Alpha v1.16 Progress List: Released Now!
            • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
            • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
            • Level 2 quest
              • Chikorita Quest (100%)
              • Cyndaquil Quest (100%)
              • Totodile Quest (100%) 
              • Battle Intro (100%)
              • Battle Layout (100%)
              • Battle Waves (100%)
              • Battle  Ending (100%)
            • Add the Town Music (100%)
            • Add Saving your pokemon's info (100%)
            Alpha v1.15 New 1v1 Level: Released now!
            • Pewter City Gym Leader Battle 1v1 Mode
              • New Attacks Needed
                • Rock Tomb
                • Custom Onix Attack - Boulder Throw 
                • Leech Seed
                • Vine Whip
                • Stun Spore
                • Pursuit
                • Mud-slap
              •  New Abilities needed
                • Chlorophyll
              • Level Intro
              • Level Layout
              • Level Waves
              • Level Ending
              • New Item Unlocked
                • Implement Item
                • Add limits to how many you can buy of this item
              • New Pokemon Unlocked
                • Add Stats
                • Add Moves
                • Add Graphics
              • Allow for multiple pages in the pokemon/item store pages
              • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
            Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

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