It happens really, really rarely. All three of us tend to be pretty verbose. But we're humbled and speechless to be featured on Wired Magazine's website today. Wow.
Huge thank you to Joseph Flaherty for writing such an awesome article and promoting Ill Gotten Games, Pocket-Tactics, and 3D printing.
Wow.
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Hiển thị các bài đăng có nhãn Pocket-Tactics. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Pocket-Tactics. Hiển thị tất cả bài đăng
Thứ Năm, 30 tháng 8, 2012
Thứ Bảy, 25 tháng 8, 2012
Hey Turkeys! We Won the Black Dynamite Design Contest!
So, Arian happened upon something epic on the Thingiverse. One of our favorite things to do at Ill Gotten Games, when we're not playing or designing games, is to watch movies or TV shows - the more independent, obscure, or cult-y the better. So yes, we'd seen and enjoyed Black Dynamite before. We recite quotes from it frequently. For the Thingiverse to announce a contest to create the a 3D model that represented the cult classic was uncanny.
As many of you know, Arian has been designing like crazy, specifically working on Pocket-Tactics. So what better way for him to enter the contest than to create a few larger than life versions of Black Dynamite, some of his enemies, and New York themed tiles and turn Black Dynamite into Pocket-Tactics. In 2 days. And so Black Dynamite: Throwdown Showdown was born.
He didn't do it alone, mind you. Jeremy has been busy working on the models for another Pocket-Tactics faction for future release and Laurel has been coordinating schedules for our Kickstarter video, which we recorded this weekend. But Black Dynamite was Arian's focus, so he enlisted the brilliant help of his little brother, Cameron, to create some 2D art (in MS Paint!!) to accompany his contest submission.


Talented family, right??
So, all those long, manic hours of designing, printing, and painting paid off yesterday when the MakerBot blog announced their big winner, complete with a footnoted disclaimer that they're really and truly not in cahoots with Arian somehow - their last two posts have been about his work on Pocket-Tactics.
We're looking forward to some swag, but really just more recognition about our little game is the best part of the win. Stay tuned for more news soon - about our Pocket-Tactics contest winner and the upcoming Kickstarter campaign.
As many of you know, Arian has been designing like crazy, specifically working on Pocket-Tactics. So what better way for him to enter the contest than to create a few larger than life versions of Black Dynamite, some of his enemies, and New York themed tiles and turn Black Dynamite into Pocket-Tactics. In 2 days. And so Black Dynamite: Throwdown Showdown was born.
He didn't do it alone, mind you. Jeremy has been busy working on the models for another Pocket-Tactics faction for future release and Laurel has been coordinating schedules for our Kickstarter video, which we recorded this weekend. But Black Dynamite was Arian's focus, so he enlisted the brilliant help of his little brother, Cameron, to create some 2D art (in MS Paint!!) to accompany his contest submission.


Talented family, right??
So, all those long, manic hours of designing, printing, and painting paid off yesterday when the MakerBot blog announced their big winner, complete with a footnoted disclaimer that they're really and truly not in cahoots with Arian somehow - their last two posts have been about his work on Pocket-Tactics.
We're looking forward to some swag, but really just more recognition about our little game is the best part of the win. Stay tuned for more news soon - about our Pocket-Tactics contest winner and the upcoming Kickstarter campaign.
Thứ Hai, 30 tháng 7, 2012
Win a Copy of Pocket-Tactics!
We're thrilled to announce IGG's very first contest! Where you can win something super rad!
Design a 3D logo for Pocket-Tactics! The chosen logo will not only earn you honor and bragging rights, but you'll also win your very own, custom-painted copy of the game. Here's the fine print:
Email us with questions, and with links to your entry when you're ready!
Design a 3D logo for Pocket-Tactics! The chosen logo will not only earn you honor and bragging rights, but you'll also win your very own, custom-painted copy of the game. Here's the fine print:
- - All entries should be in STL format. (For those of you new to 3D design, Tinkercad is a great program for beginners and experienced designers alike.)
- - The winning entry will look amazing in 3D, but a snapshot will need to be clear and legible for printed marketing purposes in 2D as well.
- - Entries must be received by 6:00 pm PST on August 31, 2012
- - Entries will be judged by the Ill Gotten Games group exclusively
- - Entries must fit inside a small felt bag, so shouldn't be larger than 3" by 4" square (it doesn't need to be square though!), with a maximum height of 1/2 an inch or so. (We have to have room in the bag for the game pieces, too!)
- - You may enter as many times as you like, but we prefer quality over quantity..
Email us with questions, and with links to your entry when you're ready!
Chủ Nhật, 29 tháng 7, 2012
Introducing Pocket-Tactics!
So, without further adieu, we'd like to introduce Ill Gotten Games' first fully-realized board game: Pocket-Tactics!
Pocket-Tactics is a tile-based strategy game in which fantasy forces battle for control of the world. The game is fast-paced (most games lasting between 20-45 minutes) and is so small that it all fits in a little felt bag and the play area rarely takes up more than a square foot of table space. The system is dynamic though resolution is quick and there aren't a ton of rules to track or memorize, making it ideal for advanced and casual gamers alike.
Gotta give mad props to Makerbot Industries and Tinkercad for allowing us to turn this fun little game into a reality, especially in such a short time. Arian conceived the game on a Tuesday and by that Friday morning had a working, fully painted copy. Now that's rapid prototyping!
Still working out some kinks, though in the meantime you can see (and download!) the beta version of the game on the Thingiverse here. We're going to be marketing the game, though in the spirit of the maker community we'd like to keep it free to our fellow 3D printing enthusiasts.
The first set, Legion of the High King against the Tribes of the Dark Forest, is hopefully just the first in an ever-expanding universe of fantastic characters from genres ranging from fantasy to science fiction. We've started with fantasy (the origins of Arian's nerdly obsessions and similar to the setting in his novel) and we'll start with a good smattering of common sword-and-sorcery concepts (thanks to Misters Tolkien, E. Howard and Leiber).
There's a lot of excitement over here at Ill Gotten Games and we know this game is going places. We're eager to hear from anyone who's played or is interested in playing, so if you have any questions or feedback drop us a line.
For those of you who don't have your own 3D printer and Arian's painting skills, the full game will be available on the Etsy account soon. Check back regularly for expansions, new versions, and, of course, more (brilliant) games.
Still working out some kinks, though in the meantime you can see (and download!) the beta version of the game on the Thingiverse here. We're going to be marketing the game, though in the spirit of the maker community we'd like to keep it free to our fellow 3D printing enthusiasts.
| Legion of the High King |
The first set, Legion of the High King against the Tribes of the Dark Forest, is hopefully just the first in an ever-expanding universe of fantastic characters from genres ranging from fantasy to science fiction. We've started with fantasy (the origins of Arian's nerdly obsessions and similar to the setting in his novel) and we'll start with a good smattering of common sword-and-sorcery concepts (thanks to Misters Tolkien, E. Howard and Leiber).
| Tribes of the Dark Forest |
For those of you who don't have your own 3D printer and Arian's painting skills, the full game will be available on the Etsy account soon. Check back regularly for expansions, new versions, and, of course, more (brilliant) games.
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